Forum Replies Created

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  • Steve Roberts

    August 22, 2010 at 10:46 pm in reply to: Shadow no show in camera 1 view

    Do you have Draft 3D selected?

    … or do you have a 2D layer (shy?) between the light and the 3D layer?

  • Steve Roberts

    August 22, 2010 at 6:44 pm in reply to: uhmmm need sugestion…after effects

    It depends on the delivery medium. Where it is going. What is playing it back. How fast the pipeline is that is carrying the movie.

    A faster delivery medium means that the movie can have less compression applied to it, so it can have a larger data rate: how many MB are going by per second.

    Web? Modem? Broadband? Best guess?
    Playback on hard drive only?

    The web can’t push as much data through, so the data rate (and file size) must be smaller than a movie that will only be given to someone to be played on that person’s hard drive. Hard drives can pump more data through than a web connection can. Make sense?

  • Steve Roberts

    August 17, 2010 at 1:18 pm in reply to: Problems after noise removal

    AE’s Remove Grain effect can be very useful, since it samples the existing noise and basically applies its opposite. (I used to demo for the developer.) Locate your noise samples manually on the dark areas, and make sure Temporal Filtering is on. After that, tweak.

    Here’s an AE help article.

    Let us know if it works.

  • Absolutely. If you cut out a foreground object, you don’t have to do anything to the background. But if you move the foreground object or camera, you’re going to see the hole in the background that you just made. Right?

    … so you need to prep the image in Photoshop by 1.) cutting out the objects, and 2.) filling the edges of the holes by cloning into the holes that you just made (or filling them with other, transplanted objects). Then you take this multi-layer image into AE, separate the layers in Z-space, then move the camera around.

  • Steve Roberts

    August 11, 2010 at 9:43 pm in reply to: The sketchy jittering look

    The animator might have used an Art Shader with the Sketch & Toon Module in Cinema 4D. AE may or may not have been used afterward.

  • Steve Roberts

    August 10, 2010 at 9:30 pm in reply to: Working off Firewire 800 HD’s

    Hi Chris,

    I’ve had no problem cutting in FCP off FW800 drives with DVCPROHD 720p footage. AE should pose no problem, since in my experience, the drive speed is only the third speed factor behind processor and RAM.

  • Steve Roberts

    August 10, 2010 at 4:28 pm in reply to: barn doors effect on AE CS4 lights

    Well, there ya go. 🙂

  • Steve Roberts

    August 10, 2010 at 1:31 pm in reply to: barn doors effect on AE CS4 lights

    Hmm … but wouldn’t the ambient light affect all shadows — those cast by the mask and those cast by other elements such as text? In other words, wouldn’t it dilute the darkness of the barn door effect?

  • Steve Roberts

    August 9, 2010 at 9:24 pm in reply to: barn doors effect on AE CS4 lights

    Yes, but it should be noted that to completely cut off the light where the mask is, the light’s shadow darkness have to be set to 100%. This would mean that all shadows cast by the light would be 100% dark.

    I can’t think of an alternative right now. Hm. Anybody?

  • Steve Roberts

    August 8, 2010 at 12:56 pm in reply to: After effects & 3D project -advice

    Here are my thoughts:

    – write down all data: height of lens, angle of tilt, focal length (in a 35mm sense), distance from lens to subject, height of subject, height of treadmill surface. Note that the camera is on the ground, but the subject is on the treadmill — account for the two different “floor” heights.
    – add tracking markers to the treadmill to gauge the speed of the 3D ground as it passes beneath his feet. Measure the spacing of those markers, width, depth.
    – yes, shoot the feet, but you might need to crop them if you can’t make the shadow, but if you can fake one, it will help sell the effect. Consider a dark 3d floor. Ideally you should have a real shadow in shot.
    – in the 3D app, parent the talent object (a plane?) to the camera, or similar
    – if you shoot sideways, make sure you’re shooting progressive, not interlaced — if 24p, make sure to remove pulldown in post
    – since your scene is static, a matchmover app might not help — that’s why I recommend noting all data in the scene.
    – shoot tests!!!!

    Anybody else?

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