I think our problems lie in seeing AE’s 3D as “3D”. We think “you’ve gone this far in 3D, why not go a little farther?”
… when in truth, and I’m not a programmer, making AE a true 3D app would require a total rewrite, making it a new app entirely. What they do now, I’m willing to wager, isn’t 3D, but a clever way of distorting and scaling AE’s flat planes. It’s a fake.
The 3D plugins create little 3D movies that play on AE’s flat movie screens. Shatter (originally part of the Evolution third-party plugin set) and Invigorator are self-contained 3D mini-apps that are (sort of) imported into the AE comp, live. 3D stroke makes a whole bunch of little circular flat planes that line up to give the impression of a continuous stroke. Inside the AE universe, there’s no real 3D — you have to step outside for a moment.
If we think AE is 3D, we’re looking at it from an AE-centric universe. Once we start working with dedicated 3D apps, we can see AE’s structure and purpose more clearly, and we respect it for what it is.