Most of my stuff is on PC’s so the ProRes pipeline gets messy in that world, but yes I assumed that it was still supported.
My understanding of the whole mess is that QT is not being developed anymore and as such can’t be made compatible with the higher bit-depth-color environment inside AE. Which I totally understand, but it’s the way Adobe implemented it without warning that has us all fuming. What are people to do with legacy projects?
In reality its probably more the Adobe/Apple pssing match.
Its kind of like when we all had to bite the bullet and embrace 64 bit architecture on the hardware side and OSX appeared on the scene – the main reason I jumped ship from the mac platform (sniff, OS9 I miss you!). It was necessary pain to move forward with faster architecture. Rip the band-aid off and keep going!
But given all of that and the odd way FCP developed and then exploded, I’m wondering if there is something that isn’t totally 16 or 32 bit clean about the ProRes codec, or, if an older codec is installed on your system which shows up as ProRes but isn’t the latest version that others might be using who we’ve not hear complaining.
Usually these black issues are color space, or monitor gamma, or color management issues. (what are you working in with AE BTW?) It can also be a YUV vs RGB issue.
Just for a test try rendering in PNG in C4D and then work in 8 bit with ProRes in AE and see if the problem shows up. If not then it’s the higher bit depths that are not translating well.
Does it have to be ProRes? What about BlackMagic?