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Problem with rigging a model in Cinema – binding
Hello, dear people! ( :
I’ve been trying to make quite a simple rig for an astronaut model I have downloaded freely, but is not rigged by itself.
Been using the joint tool and creating a standard bipedal skeleton, using symmetry for the arms and legs joints. Here’s a picture:
The issue is that when I use the bind command (with every joint and every mesh selected), it doesn’t really bind it to my model. There are new skin tags and weight modifiers created, but trying to move a joint results in moving just the skeleton and not the mesh above it.
Interestingly , when I merge my model parts into a single one, the binding seems to be working. What am I missing? Thank you (( :