I’m in R19 and I don’t get what you get when you duplicate the ball. I don’t get the arc you have at the bottom of the sphere (in yours its where the red arrows are in mine).
If you watch the GI work itself out you can see all the reflections rather harshly and that’s the best way to make sure they are all there – they can get pretty subtle once the GI is finished cooking.
The difference could be that the camera angle changed – I just slid mine over to accomodate the other ball, but I think you have gone higher so that might make another bounce off the ball in the floor (and then back to the ball) show up.
You can also change how many bounces you get in the render settings.
I’m not seeing an issue in R19. but I’m pretty sure back in R11 the reflection tab on the material didn’t have the stackable specular and reflections option that we have now, and that makes reflections much more real and much more controllable. There was also an issue circa R13 where if you didn’t let the objects reflection bounce enough times, the final (small) reflection of the other ball would be black in the first ball. That was fixed in R14 I think.
