Ah, right: tailoring it to get good numbers. That would never happen in this day and age would it? You’ve been watching too much “fake” news! ( I couldn’t resist)
I’ve always been interested in why AE is as slow as it is. Don’t get me wrong, I’m a dyed in the wool evangelist, but compared to Nuke, Fusion, Discreet, and Sabre, its kinda pokey, both in rendering out and in getting about the interface.
Is this a function of legacy code that is just too hard to circumvent without “starting again”? Is it remnants of old Mac architecture left over from COSA days? Is it Adobe trying to keep it compatible with other Adobe products? By 2019 it should just be faster. Or is it just development dollar availability? Or perhaps developer apathy.
If you compare AE to the above 4 package in the following areas, it’s just fallen behind (or maybe always was)
Real time play back – not really real time if you have to wait for caching. When you get into hundreds of elements even the big boys have to cache. But on a simple BG, matte and element shot, we still have to wait for the cache.
Larger frame sizes seem to make the time lag exponentially worse. The big 4 do get slower but not precipitously so.
Scrolling down through the comp’s layers has never been quick and I’ve never understood why. (Pshop has the same issue)
Even moving mask points around. This used to be much worse and it has improved. You might not even notice a lag now in AE2019. Until, that is, you’ve spent time on any of the above 4 packages.
And added-in code or expressions runs interminably slow – you might not notice it until you have a ton of recursive stuff. (this may be a function of the compiler(s) Adobe has chosen)
All of this is not me complaining (ok maybe a little) but more a query as to why I always feel I’m driving a VWbug (that I love dearly) within a pack of race cars.