Thanks for your patience! I tried moving the zSpace a pixel back and forward with no luck. I think you’re right about the Motion Blur in 3d. I’m doing something wrong, obviously.
Here’s what it is: There’s this funny mask layer, and a Hand layer. The hand layer moves to mask, and when it touches, I swap out the Mask layer (turn Opacity to 0) and replace with a Duplicate mask layer that is Parented to the hand (I know, stupid workaround)
I could resolve this if there was a way to NOT Parent the Hand to the Mask as it approaches, and then TURN ON the parenting for the take away. Is that possible?