Forum Replies Created

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  • Stephen Roberts

    December 8, 2015 at 12:44 am in reply to: Does any know how to do this effect?

    Thanks Kevin!

    This close, I suppose.

    When the particles are rotating, they are not one solid color (picking up shadows and highlights I guess). I’d like them to be one solid color AND have the variety of shapes.

    Is there a way to “turn off” the reflective properties of the particles?

    https://reels.creativecow.net/film/particles

  • Stephen Roberts

    December 7, 2015 at 8:55 pm in reply to: simple text effect

    Thanks! very cool

  • Stephen Roberts

    December 2, 2015 at 9:34 pm in reply to: simple text effect

    Oh.. also. this is not a font! See the cut out letters? These are layers from Illustrator. So now Im trying to use the Slider controls to move the layers individually. I can do the scale … but not the position.

    Here’s the expression I m using for the scale:

    delay = thisComp.layer(“Sliders”).effect(“Delay Amount”)(“Slider”);
    d = delay*index;
    t = time-d;
    exp = thisComp.layer(“Sliders”).effect(“Scale”)(“Slider”).valueAtTime(t);
    [exp, exp];

    But I don’t understand how to make the little bounce movement.

  • Stephen Roberts

    December 2, 2015 at 9:32 pm in reply to: simple text effect

    Thanks Michael. I’ve been trying all morning. I guess Id be using scale, but then not sure how to get it to start in the middle, and then that little bounce …?

    I’ve been hired to update a video someone else has created. Source files are gone. Not sure I’d animated it this way if it was up to me, but the client likes this text motion.

    Any thoughts?

  • Stephen Roberts

    August 4, 2015 at 3:01 pm in reply to: Vector or bitmap?

    Thanks everyone! … I’ll use the Illustrator files, and, if I’m understanding correctly, turn on “Continuously Rasterize” for wherever the actual Illustrator file layers reside.

    For instance, if I have a character walking in a scene. The scene is a comp, the character is a comp, and his blinking eyes are a separate comp. So for his blinking eyes, I would turn on “Continuously Rasterize” on the “eyes” layers within the “blinking eyes” comp.

  • no problem ! i’m just too inexperienced to try your method. thanks for the reply

  • Nice one Dan! … that did the trick. Thanks much.

  • It works… but not the way I need it to.

    I have a mass of triangles scattered throughout the screen (see attached). I want them all to fly up out off the screen.

    But when I use this expression, they all drop to the bottom of the screen (they all start at the same y value). I need them to start at their current y position.

    any thoughts?

    screenshot2015-05-30at5.07.41pm.png

    delay = thisComp.layer("Sliders").effect("Delay amount")("Slider");

    d = delay*index;
    t = time-d;
    exp = thisComp.layer("Sliders").effect("Position")("Slider").valueAtTime(t);

  • Thanks Mark and Dan!

    Dan, you were right… i just needed to rename that first slider to “Delay amount”

  • Stephen Roberts

    February 8, 2015 at 11:43 pm in reply to: Layer shows through upon rendering

    Thanks Spencer! I had another issue of layers showing through with motion blur and 3d Layers and your adjustment layer trick worked! .. Thanks again.

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