Forum Replies Created

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  • Stephen Moore

    November 5, 2018 at 10:40 pm in reply to: ‘Curved’ Polygons!!

    Hi Steve,

    Thank you Steve, I continue along my learning curve.

    Cheers

    Stephen

  • Stephen Moore

    November 2, 2018 at 1:30 am in reply to: ‘Curved’ Polygons!!

    Hi Brittnell,

    I have used sub-division surface for very simple shapes but modelling a head is something else. I’ve downloaded the PDF and I’ll need to watch a few YouTube videos.

    Cheers

    Stephen

  • Stephen Moore

    November 2, 2018 at 1:13 am in reply to: Caps on a tracer

    Hi Brian,

    Thank you, I’m having a ‘I’m feeling dumb moment’. On my original document I had several contours and I was closing the wrong spline. I need more sleep!

    Cheers

    Stephen

  • Stephen Moore

    October 31, 2018 at 9:13 am in reply to: Caps on a tracer

    Hi Brian,

    Yes, I’d be delighted to. Here’s the link…

    12848_morphtest2.c4d.zip

    I’ve animated the inheritance effector across the tracer. I need to look rather harder at the shape of the contour and how it unfolds from the circle but if you can spot where I’m going wrong with the caps, then I can do that and build a final, stacked topography.

    Many thanks

    Stephen

  • Stephen Moore

    October 30, 2018 at 11:20 pm in reply to: Caps on a tracer

    Cheers Brian,

    I tried that, sadly nothing doing. A pity, everything else is working just fine except this caps issue.

    Stephen

  • Stephen Moore

    September 23, 2018 at 10:29 am in reply to: Fixing the position of my rabbit’s hands

    Hi Adam,

    Thank you for your reply and my apologies for the delay in responding. It’s the first time I’ve rigged something this complicated and I’ve spent some of the last couple of days learning about how to manipulate my rig, which is actually better than I’d realised. What I’ve ending up doing, although it’s not finished, is to fix the hands and feet by using the rig correctly, ie using the pelvis and chest controllers more effectively.

    Cheers

    Stephen

  • Stephen Moore

    August 19, 2018 at 7:30 am in reply to: Aiming pupils on elongated cartoon eyes

    Hi Steve,

    That’s just brilliant. I was coming to the conclusion that I needed to remodel with spherical eyes inside elliptical sockets, which would work but wouldn’t look as ‘cartoony’. It’s my first go at modeling beyond the really basic and I’m just about to have another go having learned a lot about the limitations of my geometry having rigged it and given it, as it turns out, a rather camp walk. I need a macho strut.

    The generosity of you guys continues to amaze me, many thanks.

    Kind regards

    Stephen

  • Hi Brian,

    Brilliant, that works too. Thank you both for helping me out with this.

    Kind regards

    Stephen

  • Hi Benjamin,

    Got it! I followed the way you’d set up your file including removing the null, which was unnecessary and bingo, it worked. Many thanks for your efforts in helping me sort this out. I’m using R18 but it opened your file no bother.

    Kind regards

    Stephen

  • Hi Benjamin,

    Thank you for your reply. I’ve just tried as you suggest however I’m still getting the red ball running along it’s original path, ie that contained within the purple guide lines. Am I doing something wrong?

    Kind regards

    Stephen

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