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  • Spritemaster

    January 19, 2006 at 6:59 am in reply to: any idea of how this is made?

    Serge, I gotta tell you – this habit of yours of creating and sharing projects for people’s questions… it’s amazing. You’re really great to have around 🙂

    AA

  • I’m confused: the question in your subject line is irrelevant to the body of your message. The cheetah and skateboarder were NOT shot in front of a green screen (and, for that matter, they’re not vector outlined) – that’s the whole point. They were “cut out” by good old grueling, labor intensive roto. The artist is demonstrating his abilities in this department, and he certainly has them.

    AA

  • Spritemaster

    January 15, 2006 at 7:32 am in reply to: Tracking a point on an animated mask?

    LOL I bet he would. Did I mention it’s awkward? Still, I cannot see a better way to do this.

    {\rant}
    I’m not really into software bashing, but if there’s one thing I hate it’s when an app is not exposing an available internal structure to the user. I mean, if AE can’t do (for instance) 3D extrusions then it can’t, it may be a shame but every application has its limitations. It’s not as if it CAN do them somewhere deep inside only it doesn’t let the user access the feature. On the other hand, AE certainly DOES know internally where each point of a mask is at any point in time, and not letting the user access this data – even in “read only” mode – is just a design flaw, in my mind.

    There’s another example 0f this in AE which is giving me a lot of trouble: not being able to access the dimensions of a text box. I don’t have any workaround for this one, and it’s literally costing me $$$.
    {\end rant}

    Having said that, I think AE is an excellent tool and, like everyone else, I’m eagerly awaiting v. 7….

    AA

  • Spritemaster

    January 15, 2006 at 7:32 am in reply to: Tracking a point on an animated mask?

    LOL I bet he would. Did I mention it’s awkward? Still, I cannot see a better way to do this.

    {\rant}
    I’m not really into software bashing, but if there’s one thing I hate it’s when an app is not exposing an available internal structure to the user. I mean, if AE can’t do (for instance) 3D extrusions then it can’t, it may be a shame but every application has its limitations. It’s not as if it CAN do them somewhere deep inside only it doesn’t let the user access the feature. On the other hand, AE certainly DOES know internally where each point of a mask is at any point in time, and not letting the user access this data – even in “read only” mode – is just a design flaw, in my mind.

    There’s another example 0f this in AE which is giving me a lot of trouble: not being able to access the dimensions of a text box. I don’t have any workaround for this one, and it’s literally costing me $$$.
    {\end rant}

    Having said that, I think AE is an excellent tool and, like everyone else, I’m eagerly awaiting v. 7….

    AA

  • Spritemaster

    January 14, 2006 at 7:15 am in reply to: Tracking a point on an animated mask?

    Thanks for the tip, but tackling XSI and AE is currently more than enough for my peanut brain (and my equally tiny budget).

    I was finally able to get it done, but it’s an awkward detour. If anyone’s interested, here’s how I ended up doing it.

    Task: Attach something to a specific point on an animated mask. The point may be one of the mask points, or a point halfway between two consecutive mask points, or a third of the way between, or whatever.

    Motivation: Oh, this has many uses. Get a lens flare to follow a point on the mask. Fill the mask with a gradient color and have the yellow part remain in the same relative location even as the mask twists and turns and moves about. Stick a cigar to the corner of a smiling mouth. There’s plenty.

    Awkward solution:

    1. Duplicate the layer with the mask, call the duplicate “TrackPoint”.

    2. Remove any effects from the “TrackPoint” layer and any masks, if any, other than the one you wish to track.

    3. Make sure you’re in frame 1, get into editing for the “TrackPoint” mask, and delete all except two consecutive points on the mask. If you wish to track a single a mask point, keep that point and the one immediately after or before it. If you’re looking for a mask location between two points, leave those two points.

    You may get a warning message that those points are going to get deleted from all keyframes of the mask shapes; have no fear and click OK. This is actually what we want.

    4. Apply a Stroke effect to “TrackPoint”. Choose a white color (assuming your background is black or dark), a small solid brush, a tight spacing (say 1%), and very close start and end points to get the location you’re after. For instance, if you’re tracking the first point of the two, stroke from 0% to 0.5%.

    5. Precomp the “TrackPoint” layer, moving all attributes. Don’t open the precomp, stay in the original comp.

    6. Get a new Null layer, call it “Tracker”.

    6. Select the precomped “TrackPoint” layer and solo it just to make things easier to see. Apply Animation->Track Motion. Move the tracking sights over to the little white stroke created in step 4. Hit the “Play” button in the tracking window and make sure the sights are following the stroke accurately. If the stroke moves too fast you may lose it, in which case just make the outer square in the sights larger. This is an easy track as there are no distractions, so it should work perfectly.

    7. Make sure the “Tracker” layer is your target in hit “Apply”.

    8. Voila! The null is following the mask point as it is being animated. You can parent something to the null or pickwhip its position to any animated parameter. At this point you can hide or delete the “TrackPoint” layer.

    I hope this helps someone somewhere somehow. If you have any questions, shoot.

    AA

  • Spritemaster

    January 14, 2006 at 7:15 am in reply to: Tracking a point on an animated mask?

    Thanks for the tip, but tackling XSI and AE is currently more than enough for my peanut brain (and my equally tiny budget).

    I was finally able to get it done, but it’s an awkward detour. If anyone’s interested, here’s how I ended up doing it.

    Task: Attach something to a specific point on an animated mask. The point may be one of the mask points, or a point halfway between two consecutive mask points, or a third of the way between, or whatever.

    Motivation: Oh, this has many uses. Get a lens flare to follow a point on the mask. Fill the mask with a gradient color and have the yellow part remain in the same relative location even as the mask twists and turns and moves about. Stick a cigar to the corner of a smiling mouth. There’s plenty.

    Awkward solution:

    1. Duplicate the layer with the mask, call the duplicate “TrackPoint”.

    2. Remove any effects from the “TrackPoint” layer and any masks, if any, other than the one you wish to track.

    3. Make sure you’re in frame 1, get into editing for the “TrackPoint” mask, and delete all except two consecutive points on the mask. If you wish to track a single a mask point, keep that point and the one immediately after or before it. If you’re looking for a mask location between two points, leave those two points.

    You may get a warning message that those points are going to get deleted from all keyframes of the mask shapes; have no fear and click OK. This is actually what we want.

    4. Apply a Stroke effect to “TrackPoint”. Choose a white color (assuming your background is black or dark), a small solid brush, a tight spacing (say 1%), and very close start and end points to get the location you’re after. For instance, if you’re tracking the first point of the two, stroke from 0% to 0.5%.

    5. Precomp the “TrackPoint” layer, moving all attributes. Don’t open the precomp, stay in the original comp.

    6. Get a new Null layer, call it “Tracker”.

    6. Select the precomped “TrackPoint” layer and solo it just to make things easier to see. Apply Animation->Track Motion. Move the tracking sights over to the little white stroke created in step 4. Hit the “Play” button in the tracking window and make sure the sights are following the stroke accurately. If the stroke moves too fast you may lose it, in which case just make the outer square in the sights larger. This is an easy track as there are no distractions, so it should work perfectly.

    7. Make sure the “Tracker” layer is your target in hit “Apply”.

    8. Voila! The null is following the mask point as it is being animated. You can parent something to the null or pickwhip its position to any animated parameter. At this point you can hide or delete the “TrackPoint” layer.

    I hope this helps someone somewhere somehow. If you have any questions, shoot.

    AA

  • Spritemaster

    January 11, 2006 at 5:05 am in reply to: Taut Banners.

    Ricardo, I think you’re supposed to click the “Download File” link to see the video 🙂

    As for the taut banners, this isn’t going to be easy in either AE or a 3D program, but I think it can be done in AE with a careful mix of wiggly movement on a yellow mask, blurring of the edges, and a displacement driven by wide greyscale strokes. Didn’t try it though.

    AA

  • Spritemaster

    January 11, 2006 at 4:39 am in reply to: creating page turning effect…

    Not sure what you mean. If you want to see p. 2 behind p. 1 as it’s unfolding, just set two layers and apply the effect to p.1 and then p.2. It’s true that this won’t get you a true 3D look where the leaf of p.2 obscures the top of p.1 as it’s opening, but that’s asking for more than you can do with this plug-in.

    Dave Swain was able to achieve this beautiful result with Boris Continuum’s Page Turn. However, I suspect that it still required a lot of work, and much talent.

    https://www.parkgrp.com/daveswain/nat_archives_pages.mov

    AA

  • Spritemaster

    January 10, 2006 at 5:13 pm in reply to: AE & RAM, the definitive guide

    Steve, thank you for this review. Really helpful.

    I think there’s a typo in “The Win version of AE is limited by this problem”, right…? I suppose it’s NOT limited.

    Thanks again,

    AA

  • Spritemaster

    January 10, 2006 at 8:01 am in reply to: creating page turning effect…

    The Cycore effects should be in your AE installation CD. They need to be installed separately. I was actually wrong about Pro, they’re also bundled with 6.5 Standard. Look for “Cycore” in the official Adobe FAQ:

    https://www.adobe.com/products/aftereffects/pdfs/aftereffects_faq.pdf

    AA

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