Forum Replies Created

  • Spiguet

    November 20, 2007 at 8:51 pm in reply to: Beta SP into Kona 3

    Thanks all. Kona3 & K3 box returned, Kona LHe ordered. Bob, thanks for the adapter.

    Seth

  • Spiguet

    November 20, 2007 at 2:06 pm in reply to: Beta SP into Kona 3

    Correction, 25-pin.

  • Spiguet

    November 20, 2007 at 1:41 pm in reply to: Beta SP into Kona 3

    Thanks, unfortunately the deck has no 9-pin connector, only 24-pin. What a pain.

  • Spiguet

    November 20, 2007 at 1:38 pm in reply to: Beta SP into Kona 3

    Bob,

    I was at a different post-facility with the Avid (you actually setup the suite) and now I’m at a company doing in-house stuff. They had an Adobe setup where they routed everything through the UVW-1400A and captured it live via RCA inputs without any remote control. They bought a Final Cut Studio system but it didn’t have a capture card. We have an Sony XLH1 camera and want to move everything HD, so I ordered the Kona3 card & K3 breakout box. I anticipated that the breakout box would handle component, composite, s-video, etc., but that is not the case. I messed that up.
    So now, I’ve got this Kona3 and cannot capture from my beta, even without using remote. I could dump the beta source to DV and bring it in, but I’m doing some keying and don’t like DV for green screen stuff. Should I just get the Aja Io and forget the capture card, then I’d settle for HDV out of the camera for the HD instead of using the HD/SDI.

    Thanks,
    Seth

  • Spiguet

    November 19, 2007 at 9:49 pm in reply to: Beta SP into Kona 3

    The Io connects to the Mac via Firewire, is there any need to have the Kona card? What is the point of the capture card if the Io box connects firewire?

    Thanks,
    Seth

  • Spiguet

    September 27, 2005 at 8:48 pm in reply to: numbers go from 0 to 1,000,000

    Ok, so I needed to create 0 to 70,000… I started with a composition that had 10 layers, one number on each layer, offset them by one second so you have a 10 second animation going from 0 to 9. If you use that for the farthest character on the left, in the hundred-thousands place, then the ten-thousands place will use the same animation every second, or 10 of them for the length of the animation. Make a new composition that has 10 of the 0-9 animation comps and then time remap it to fit within the animation. Likewise, the thousands place will be a composition of 10 of the ten-thousands place compositions, time remapped to fit. Each one to the right will get 10 times faster. If some numbers appear not to change, you can slow them down to fake the number change. A little beating arround the bush, I’ll admit, but the result is pretty nice for a broadcast deadline situation. Plus, you can control the placement and properties of every character. I hope that helps & good luck.

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