Forum Replies Created

  • Spencer Higbee

    January 5, 2016 at 5:20 pm in reply to: How to model a poppadom?

    I believe you could start with a cylindar shape flattened, make editable, add a shadder effector and displace the vertices to a noise map to create a slight wave in the cyclindar’s shape.

    After you get the base shape of the poppadom you can texture it by applying a noise displacement (https://www.behance.net/gallery/23596889/Cinema-4D-Noise-Palette-2015) view this link for a better understanding of what each noise creates to create the bumps on the poppadom.

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