Simon Ubsdell
Forum Replies Created
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Select all your clips and either right-click and select Remove Attributes or select it from the Edit menu.
You can then choose which attributes to remove, in your case make sure Clip Name is selected. Make sure to uncheck any effects etc. that you don’t want to remove.
Simon Ubsdell
tokyo productions
hawaiki -
[Warren Eig] “I guess mileage my vary with other’s experience.”
I have had some great experiences with smaller developers who have a genuine interest in feedback and how it can improve the product.
At the other end of the scale, let’s just say it can be a depressing and pointless exercise.
Simon Ubsdell
tokyo productions
hawaiki -
Thanks, Michael (and Dominic and Mark) for your thoughts.
From what you’re saying and my own experience, I sense that the has been a gradual shift in what beta testing is for and what is expected of the process.
The move towards public betas – and here it’s especially interesting to listen to what you say about Resolve 14 – has perhaps eroded the more intimate types of collaboration between developers and testers that used be more common.
Obviously with smaller developers, those intimate relationships do still obtain and obviously even among the larger players there are degrees to which this is true.
I get the sense that public betas are not really betas at all but rather another type of marketing.
Assiduous beta testers such you clearly contributed to the actual shape of the product and I am presuming that that sense of contribution was part of the buzz that kept you doing it. Active beta testing is a lot of hard work but it feels worth it if you get a sense of its value.
Do beta testers these days test less assiduously because they have seen a general diminution in the value of their contribution?
Simon Ubsdell
tokyo productions
hawaiki -
Simon Ubsdell
July 15, 2017 at 9:18 pm in reply to: How much gear do you need to edit a movie in real time?[Oliver Peters] “The novelty is the extent to which editorial decisions effected the production and in a sense, the interactivity of it.”
Yes, indeed. The novelty was in the creative choice/necessity and how these sequences were preconceived/previsualised and seems to be almost nothing to do with the state of technology.
That said, if you’re not editing on set, you really are missing a trick. It takes nothing to set up and can save you huge amounts of heartache – and cost.
A lot of the shoots that I used to do were very technical and this is where it really pays off. Making sure that what you think you’ve got is actually going to deliver the results when you put it all together can often be crucial. Not least in commercial projects where the client/agency/producer wants to know immediately how it’s going to work.
Where you have an edited storyboard/animatic, it is a real advantage to be able to drop the shots into that as you go.
It’s perhaps less useful for looser types of shoot where you’re just going for generic coverage, but if you have to know that Shot A is going to match Shot B, then you’d be crazy not to be working this way.
Simon Ubsdell
tokyo productions
hawaiki -
Simon Ubsdell
July 15, 2017 at 8:09 pm in reply to: How much gear do you need to edit a movie in real time?[Bill Davis] “That recent “look at this!” article about Baby Driver showing an editor working via AVID on set – seems to have created a bit of a “wow” moment for some editors. But in truth, that same “wow” moment for me came more than 5 years ago when I realized that I could do everything I could do in my office – anywhere. “
I had to check back to remember exactly when I started using a laptop on set to edit as we shot and I discovered that it was very nearly ten years ago.
Once I’d started, I was doing it pretty much all the time because obviously it makes a huge amount of sense. We were also doing live keying, again with the laptop, using Conduit, to see check green screen shoots. And we were even doing rough comps in Shake on set!
I’m therefore a bit puzzled that it’s seen as some sort of novelty here in our 2017 world.
Edit: Having said that, I’m a huge fan of Edgar Wright and I love what they are doing here creatively – that’s what’s cool, more than the technology, I think.
Simon Ubsdell
tokyo productions
hawaiki -
Nice job, Bill and Oliver!
A very good and well balanced discussion.
(The other two guys aren’t bad either but we won’t talk about them.)
Simon Ubsdell
tokyo productions
hawaiki -
[Oliver Peters] “[Simon Ubsdell] “And then put it in the bin”
Or would that be in the “event”?”
Well played, sir!
Simon Ubsdell
tokyo productions
hawaiki -
[Oliver Peters] “What I don’t get though, is that Apple specifically employs folks to sift through and collate the feedback submissions for common feature requests, reproducible bugs, etc. “
They collect it, sift it, collate it.
And then put it in the bin.
Simon Ubsdell
tokyo productions
hawaiki -
[Alex Gollner] “My guess is that Apple don’t like feature requests as much as they like getting insights into how you work. The ProApps team like stories.”
To be blunt about this, I think this approach is both rude and silly.
Because they can’t condescend to listen properly their products are the weaker for it.
There’s no such thing as a bad idea and anyone can have good ideas. It’s sheer vanity to think you have a monopoly on good ideas.
Simon Ubsdell
tokyo productions
hawaiki -
[Walter Soyka] “Lots of developers think in terms of user stories. “
It’s obviously good practice for developers, but that’s not a reason for users to have to think in terms of user stories, or for the developer to demand a user story from the user.
Simon Ubsdell
tokyo productions
hawaiki