Forum Replies Created

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  • Hi Alana,

    This sounds like your background colour is set to green. You can change it by going to Composition, Background color and choosing a new colour.

    You can also prevent the background colour from being rendered by choosing a codec that renders alpha as well as rgb (lossless avi, QT animation). This is only useful is you plan to composite your render over some other layers. Otherwise you might as well change the bg colour to whatever you want it to be, or add a new solid to the bottom of your layer stack.

    Simon Bonner

    youtube.com/simonsaysfx

  • Simon Bonner

    September 22, 2009 at 7:06 pm in reply to: AE should be faster… right.

    It does sound a little slow for just text, but I guess if you have lots of different layers… At the risk of sounding obvious, you might want to work with the resolution at 50% or lower, with blur effects (like camera depth of field) turned off, and perhaps with pre-rendered layers (e.g if you have finished working on a number of layers, render just those layers out and then reimport them – you can always switch out for the original layers when you do your final render if you prefer).

    Simon Bonner

    youtube.com/simonsaysfx

  • Simon Bonner

    August 23, 2009 at 4:40 am in reply to: Blurry Vector Components

    I would deliver the final file in QT photo jpeg at about 95%, but you shouldn’t take my word for it that that is the best way to go. In fact, it might be too large for them to play properly without jumpiness (unless it’s getting put on a dvd at the end?).

    For getting client approval, go with h.264 at a low level of compression to save on bandwidth. You can adjust the comp size in a duplicate copy of your comp and just scale the video down to fit.

    As these are QT formats, you’ll want to know if your clients can play QT.

    Simon Bonner

    youtube.com/simonsaysfx

  • Simon Bonner

    August 23, 2009 at 4:33 am in reply to: Setting aspect ratio on images

    The comp settings you have chosen specify a pixel aspect ratio of 1.33, so your images are being stretched by that factor.

    However, you should be able to drop images into this type of comp and AE will interpret them correctly. You may have the ‘toggle pixel aspect ratio correction’ button (bottom right of Composition panel) switched off. Switch it on to see what the final comp will look like.

    You may already know that this is the best comp setting for you, but if you are planning to present the footage via the web or on a computer monitor you might consider a different comp setting – one that is square pixel. That way there is less mucking about and it will look great on a monitor.

    Simon Bonner

    youtube.com/simonsaysfx

  • I’m just going to throw this out there, though it might not be a workable solution for you.

    1. Precomp the particles layer, moving all attributes to the new comp.
    2. Duplicate the particles precomp (or, inside the precomp, duplicate the particles layer).
    3. Set the precomp ‘collapse transformations’ switch to on. Ordinarily this would be all you need to do, but Particular doesn’t work like a normal 3d object. So you need to make a slave camera.
    4. Add a camera to the main comp and the precomp. Make sure it has the same lens settings, etc.
    5. Parent the precomp camera to the main comp camera. Not the layers themselves, but the properties that you plan to animate (point of interest, position, etc). Now animate the main camera to you heart’s delight and see the two sets of identical precomped particles moving in 3d space.

    Simon Bonner

    youtube.com/simonsaysfx

  • Simon Bonner

    August 23, 2009 at 4:12 am in reply to: Cloning using motion track.

    If you applied the tracking data to the null, you need to parent the new layer to the null, not the null to the new layer. Layers follow their parents, not vice versa. It’s hard to know if this will solve your problem from what you’ve said, but hopefully it’ll do the trick.

    Simon Bonner

    youtube.com/simonsaysfx

  • Simon Bonner

    August 20, 2009 at 8:01 pm in reply to: rendering – slow mov after rendering

    ALSO, if you are making an animation for powerpoint, you might want to consider rendering it as a WMV. If you give your presentation from another computer, you can’t be certain that the owners of that machine will have gone to effort of updating QT, but it will almost certainly have media player.

    Simon Bonner

    youtube.com/simonsaysfx

  • Simon Bonner

    August 20, 2009 at 7:58 pm in reply to: rendering – slow mov after rendering

    You may have rendered out using a full frame codec, like photo jpeg or animation QT. Use these when you want an uncompressed output.

    If you want a delivery format, try h.264 QT. It is smaller, more compressed, and can be played by your computer without any stopping and starting.

    Simon Bonner

    youtube.com/simonsaysfx

  • Simon Bonner

    August 20, 2009 at 4:11 pm in reply to: Blurry Vector Components

    If you can let everyone know what your comp and render settings are, it might easier to make suggestions. All output settings will create ‘blurriness’ if they call for too much compression.

    Simon Bonner

    youtube.com/simonsaysfx

  • Simon Bonner

    August 20, 2009 at 4:09 pm in reply to: Discovery Channel Idents

    You may find this methods from videocopilot.net to be useful: https://www.videocopilot.net/tutorials/fracture_design/

    It won’t create an identical look but, from checking out Royale’s page, it looks like a 3D method they used. You could create those boxes in AE from 2D solids arranged in 3D space, but you’d need to know more expressions than I do to make it a task that didn’t send you crazy.

    Simon Bonner

    youtube.com/simonsaysfx

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