Forum Replies Created

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  • Simon Bonner

    February 13, 2008 at 11:55 am in reply to: Apply a texture to animated text layer

    No problem, glad it worked out.
    S

    Simon Bonner
    youtube.com/simonsaysFX

  • Simon Bonner

    February 11, 2008 at 11:25 pm in reply to: Tile/Action safe zone

    Yeah, the default QT (animation 100%) is massive, but you can delete it once Encore (or whatever programme you’re using) has transcoded. You don’t even have to wait until the disc / folder has been built, if you want to transcode earlier on. If you want to, you can set the compression of the QT by clicking on the Output Module link in the render queue.

    As for AI files, try checking the Continuously Rasterize box for the layer (it can be found in the Layer Switches panel in the timeline, it looks like a little sun). That might do it.

    Simon Bonner
    https://www.youtube.com/simonsaysfx

  • Simon Bonner

    February 11, 2008 at 8:58 pm in reply to: Apply a texture to animated text layer

    Hi Matt,

    I’ve made a video tutorial which I hope explains one method of doing what you’re aiming for. There are other methods too. You could also experiment with the transfer mode of the texture layer.

    Simon Bonner
    https://www.youtube.com/simonsaysfx

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  • I know Australians are supposed to love barbeque, but good grief! You’re right though, it’s a tricky effect whichever way you look at it.

  • Simon Bonner

    February 10, 2008 at 9:10 pm in reply to: Tile/Action safe zone

    Hi Andy,

    I usually render out using the QT animation option and then let Encore do the compression for me. It’s going to transcode any quicktime you give it anyway, so you might as well give it a lossless one. I’m note sure about other dvd programmes.

    Simon

    ps, you say ‘export’, but you are using the render queue, right? Not the export command in the file menu?

  • Simon Bonner

    February 10, 2008 at 9:00 pm in reply to: Filstrip icorporated into animated log

    Blimey, well that could be tricky. It depends what look you’re going for. If you want the video to play back real time you’ll have to move the filmstrip at a fair old lick: 30 (or 25 for PAL) frames per second. Basically, so fast that you wouldn’t be able to see the filmstrip anymore!

    If you’re really stuck on the idea and don’t mind the work, you can do it like this. Put your footage in a comp of its own, then send it to the render queue (cntl+m). In the render queue, click the link beside the Output Module. Set the video to render out as a jpeg sequence. If necessary, set the quality upto 100%. The render the footage out. You’ll find that you have rendered out a set of jpegs instead of a single footage file. Now what you’ll have to do is reimport the images (not as an image sequence – what AE calls a set of images that it treats as a single footage item – just as a folder full of images) and then manually attach each image to the filmstrip in sequence.

    If I were to do this I would duplicate the composition with a single frame of filmstrip in it so that I had as many copies as necessary, then drop each jpeg into an individual comp. Then bring all these comps into a new comp and reposition them so they made a single strip of film, parenting them to each other so that when you move the bottommost frame down out of frame, the one above it is pulled into frame.

    Sounds like a lot of work, though!

  • Well, I imagine it is, but it would be a lot of work. You would need footage of a horse to begin with. Then I would colorise it so it looks orangy-red, before making flames with a particle effect. Have a look at the tutorial on maltaannon.com on generating particles from movement. Another possibility would be to tack flame footage onto the horse somehow, though not so sure how good that would look. There’s some good stock footage available free at the detonation films website if you want to go this way.

    Simon

  • Simon Bonner

    February 9, 2008 at 8:30 pm in reply to: Filstrip icorporated into animated log

    Ok, I assume you have your footage and a picture of a filmstrip? If you don’t have the picture, you’ll need to get one (or make one). You’ll also need to make sure the filmstrip picture is on a transparent background. If you make the picture yourself in photoshop or illustrator, this won’t be a problem. If you’re using a photo of some film, try to take it against a background that can be easily keyed (e.g. a green one). If you’re using someone else’s photo, and can’t key, you can always use the pen tool to draw around the filmstrip once you’ve brought it into AE and dropped it into its own comp.

    Next what you’ll want to do is put your footage into a comp with the filmstrip pic. Position it correctly so it fits into a frame of the strip. You’ll probably want to make the footage a layer beneath the filmstrip, so the inside edges of the filmstrip “overlap” the footage. If your footage is too wide and sticks out the edge of the frame, use the rectangular mask tool to mask the edges.

    Now drop the filmstrip comp into your final comp. Scale it so that the footage fills the screen. Move forward a couple of seconds and place animation keyframes in the filmstrip layer’s position and scale properties (if you don’t know how to do this, select the layer in the timeline and hit P, then shift+S). Then move forward a second or so and scale the filmstrip down and position it on the left of the comp. New keyframes will appear in the timeline. If you want, select all the keyframes and hit F9 to make them easy-ease.

    Now place your logo in the right hand side of the comp at the bottom of the layer stack. When the filmstrip animates, the logo will be revealed.

    Is this what you want it to look like?

    If you’re stuck on the basic animation techniques or on masking, see Andrew Kramer’s tutorials at videocopilot.net. Find the basic training section.

    Simon

  • Simon Bonner

    February 9, 2008 at 8:07 pm in reply to: How do I export video with an alpha channel?

    Ok, here we go: send your footage to the render queue then, in the queue panel, click on the link for the Output Module. In the Output Module Settings dialogue, open the drop-down labelled Channels. Change from RGB to RGB + Alpha. Click Ok.

    When you render the footage and bring it back into AE, you should find that toggling the transparancy button in the Comp panel reveals the transparancy info is still there (the transparent areas would take on the comp background colour if you hadn’t changed the channel settings before rendering).

    If you still can’t see the transparency (if that makes sense: I don’t know how you can “see transparency”!), click on the footage in the project panel and hit command+F to bring up the interpret footage dialogue. Make sure AE is interpreting the footage as Premultiplied – Matted with Color (the colour in the color picker should match the bg colour of the original comp).

    Hope this works for you,
    Simon

  • Simon Bonner

    February 9, 2008 at 7:45 pm in reply to: How do I export video with an alpha channel?

    Hi Michael,

    It sounds like you’ve been given footage rendered as straight and need ro render it as premultiplied. Check out Aharon’s multimedia 101 podcast on the topic.

    Simon

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