Forum Replies Created

Page 5 of 5
  • Shin Kurokawa

    May 17, 2005 at 8:48 pm in reply to: Free tutorials for Twixtor available

    ” Speaking of Twixtor, does anyone else find it’s stability a bit flaky with Premiere? ”

    Have you tried “Plenty of Memory” unchecked? (i.e. OFF).
    Also, I’ve seen it freeze up if I define the color
    source / secondary source in T4.5, then move tracks
    around, but it doesn’t happen all the time.

    ” Any chance of the tutorials getting broken up to more manageable file sizes Pete ?”

    As for *these* tutorials, the main reason why
    they’re big is that they have a lot of footage
    (incl. full-NTSC/PAL sized clips,
    even though they’re very compressed and shared
    by the html guide as well as the project
    files for various host apps). They also have
    a lot of illustrations as opposed to formulas
    and such, to add some Physics-For-Poets feel.:)
    These were originally done for the recent
    NAB swag CD.

    Also, not a step-by-step tutorial, but smaller
    sample projects are available at
    https://www.revisionfx.com/rstwixtortutorials.htm
    All the way at the bottom of that page.

    -Shin

  • Shin Kurokawa

    May 17, 2005 at 5:19 pm in reply to: Help with Morphing Video !!

    This is on which host app?
    (Shake? AE? C*? flame?)
    Because you set up shapes differently
    in each app.

    Basically, in the Flex suite when
    you draw the masks you always do it in pairs:
    * A: “From” shape. followed by…
    * B: “To” shape.
    Perhaps the easiest way to do this is
    to copy-paste the 1st mask you draw
    (which is a “From” shape). The pasted
    shape is a “To” shape. You could then
    animate the “To” shape.

    Note that it maybe easier and more
    flexible (harhar) to split up
    a large shape into smaller shapes.
    It may get very labor-intensive to
    define all the corresponding features
    (esp. in motion morph). A simple motion
    morph might need at least 10-20 pairs,
    more or less depending on the features
    involved.

    There is an exception to this, where
    you draw a shape which you might need
    to use as a ‘boundary’ which tells
    FLex “don’t warp anything beyond this”.

    So, you might end up with a collection
    of shapes like this:
    Shape1from
    Shape1to
    Shape2from
    Shape2to
    Shape3from
    Shape3to
    ShapeB==== boundary (assuming defined)
    Shape4from
    Shape4to
    Shape5from

    Also note in this example that the last
    shape “Shape5from” is unpaired with its
    corresponding “to” shape. In this case
    the shape has no effect whatsoever.

    -Shin

  • Shin Kurokawa

    May 17, 2005 at 5:19 pm in reply to: Help with Morphing Video !!

    This is on which host app?
    (Shake? AE? C*? flame?)
    Because you set up shapes differently
    in each app.

    Basically, in the Flex suite when
    you draw the masks you always do it in pairs:
    * A: “From” shape. followed by…
    * B: “To” shape.
    Perhaps the easiest way to do this is
    to copy-paste the 1st mask you draw
    (which is a “From” shape). The pasted
    shape is a “To” shape. You could then
    animate the “To” shape.

    Note that it maybe easier and more
    flexible (harhar) to split up
    a large shape into smaller shapes.
    It may get very labor-intensive to
    define all the corresponding features
    (esp. in motion morph). A simple motion
    morph might need at least 10-20 pairs,
    more or less depending on the features
    involved.

    There is an exception to this, where
    you draw a shape which you might need
    to use as a ‘boundary’ which tells
    FLex “don’t warp anything beyond this”.

    So, you might end up with a collection
    of shapes like this:
    Shape1from
    Shape1to
    Shape2from
    Shape2to
    Shape3from
    Shape3to
    ShapeB==== boundary (assuming defined)
    Shape4from
    Shape4to
    Shape5from

    Also note in this example that the last
    shape “Shape5from” is unpaired with its
    corresponding “to” shape. In this case
    the shape has no effect whatsoever.

    -Shin

  • Shin Kurokawa

    May 17, 2005 at 3:21 pm in reply to: VIDEO GOGH SLOW SLOW SLOW!!

    Hmm. Not sure what’s going on
    but for me VideoGogh renders
    in about 30~50 times real-time, meaning
    60sec of footage would take something
    like 1800-3000 seconds. This is on
    AE/C* w/ PC/Mac, NTSC D1 frame size/
    rate.

    Or, did you mean there’s an instance
    of VG for every layer? Have you tried
    rendering intermediates, then apply
    VG?
    Are you using the latest version: 2.7

    BTW: if “Render Current Over Last” is
    checked, you’d get unpredictable results
    if you submit the job to multiple nodes.

    -Shin

  • Shin Kurokawa

    May 17, 2005 at 3:21 pm in reply to: VIDEO GOGH SLOW SLOW SLOW!!

    Hmm. Not sure what’s going on
    but for me VideoGogh renders
    in about 30~50 times real-time, meaning
    60sec of footage would take something
    like 1800-3000 seconds. This is on
    AE/C* w/ PC/Mac, NTSC D1 frame size/
    rate.

    Or, did you mean there’s an instance
    of VG for every layer? Have you tried
    rendering intermediates, then apply
    VG?
    Are you using the latest version: 2.7

    BTW: if “Render Current Over Last” is
    checked, you’d get unpredictable results
    if you submit the job to multiple nodes.

    -Shin

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