Shawn Miller
Forum Replies Created
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Shawn Miller
January 23, 2014 at 2:20 am in reply to: FCPX cutting a hundred million dollar feature right this minute.[Gary Huff] “[Jeremy Garchow] “It was the worst looking film I have ever seen.”
I found it on YouTube and skipped through it. It is decidedly poorly made. And, yes, it is apples to oranges. It’s a documentary film about a subject that people are passionate about, and the genre allows it to have something of a pass.
But the poor technical aspects of the film would never fly as a narrative work. So, in that regard, what do you think about this?”
I see your Devil of Blue Mountain, and I raise you a Birdemic 🙂
https://www.youtube.com/watch?v=jE5dJDgZ644
Shawn
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[Simon Ubsdell] “[Shawn Miller] “[Simon Ubsdell] “”The promo was cut on Apple FCP X and graded on Adobe SpeedGrade.”
That’s just weird.”
Maybe they shot raw and used SG for conversion and grading…”
I meant given the choice of using Resolve why would anyone opt for the considerable limitations of SpeedGrade?”
Who can say, maybe they prefer working with layers instead of nodes? Isn’t the good news here that there’s at least a choice? 🙂
Shawn
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[Simon Ubsdell] “”The promo was cut on Apple FCP X and graded on Adobe SpeedGrade.”
That’s just weird.”
Maybe they shot raw and used SG for conversion and grading…
Shawn
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That… is made of awesome! 🙂
Shawn
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[Bill Davis] “I’ve often mentioned remote SURGERY as an example of where a system of 3D video transmission might be a true game-changer for that endeavor.
And it goes way beyond that. Think of manufacturing, real estate, aviation training, there are lots of fields which could benefit from capturing and being able to calculate or manipulate depth filed data via video recording and playback. And obviously if you have such video streams – you’ll need tools to edit the content.”
Bill, you make good points about the use of streaming 3D content, this is an area that’s been growing rapidly for nearly a decade. But it’s gone way beyond 3D capture for 2D/3D VOD. Now, the really interesting stuff is in 3D capture and realtime interactivity. I’ve seen some truly amazing industry demonstrations of real shipping applications in the past five years, but I can’t talk about them (unfortunately). But here are some very cool things that are being done today (mind you, this is still 2D viewing):
https://research.microsoft.com/apps/video/default.aspx?id=159629
https://health.sunnybrook.ca/?s=kinect
https://www.avanade.com/advisor/kinect/pages/kinect.aspx
Back on topic, I think Shane is correct. 3D video for home entertainment is dead. 3D transmission is also dead, so I imagine only a handful of feature editors even care about being able to 3D content.
Shawn
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[Jeremy Garchow] “[Herb Sevush] “Maybe it’s a sitcom.”
Also lovely, dark, and emotionally intense? ;)”
lol – you should write for the LA times, Jeremy. You just have to work “gripping” in there somewhere:-)
Shawn
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“The NLE Games”
I volunteer as tribute.
Shawn
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“NLE DEATH-MATCH!!”
Shawn
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[Michael Garber] “The local Apple Store got a 4-core Mac Pro today. Had a chance to check it out as most of the reviews I’ve seen have been on the 6, 8, and 12-core models. I ran Geekbench in 64-bit mode and Cinebench on the system. This was on the low-end 4-core with the D300.”
What was the Cinebench score?
Shawn
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[Andy Neil] “Shawn Miller] “That’s why I think it’s unfair to call this capability clunky, it’s essentially saying that anything that you don’t use in your workflow is unnecessary. ”
I know we’re only ever going to agree to disagree here, but my opinion of the clunkiness of expressions isn’t rooted in my workflow. GUIs exist for a reason. Mograph and VFX guys may need to create specialized effects with scripting and that’s fine. But you’re telling me that AE can’t produce a basic Wiggle effect with a GUI interface like it can for all the other effects it has available?”
AE does have this, it’s called the Wiggler:
https://library.creativecow.net/articles/tierney_jim/wiggler.php
But I get your point, you want expressions to be more like plugins or behaviors; drag and drop, no troubleshooting. Scripting is (or can be) messy; an improperly written function, a misplaced comma or a simple typo and your script doesn’t work. That can be frustrating, I agree. But that’s also the nature of scripting. It’s like calling an Alexa clunky because it’s not as easy to use as an FS100.
[Andy Neil] “Expressions could be designed like functions in a spreadsheet program where the interface could list them and prompt you for the parameters that need to be shown as values. Essentially make expressions easier to write so that you’re not dealing with a situation where your animation doesn’t work because you didn’t put the right number of parameter values between parentheses.
Or why not just create a GUI for expressions? Type in the expression you want to apply, and then the parameters you need to express values for show up as sliders in the effects editor where you can make adjustments in the same manner that you do for any effect that you apply.”
It sounds like you’re advocating for a text editor for expressions. I think that could be really useful… sort of like a Komodo Edit for AE. I’m not sure if that would address your core complaint though, even a text editor is only useful to someone who understands scripting.
[Andy Neil] “Basically, I think expressions were created to fill a need years ago, and their implementation could be a lot better.”
Absolutely, but I think we might have different ideas on what that implementation would look like. 🙂
Shawn