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Plugins Changed My Mind
This is just my opinion. I know that we are different types of editors with varying levels of complexities and team workflows. So this is just my opinion after diving into FCP X for one day.
I am a 8-year FCP 7 user capable of creating my own motion graphics in AE. But in recent times, I’ve experienced issues with FCP 7 that made me want to switch to something…but not FCP X. No way. Never. Non-editors are using it. Ugh. However with that mindset, non-motion graphics artists and non 3D artists are also digging into our industry because of access to software and tutorials. So I have to put that out of mind and think of what works for me.
So I got an independent project. I started it in FCP 7 as always, but we decided to re-do it from scratch — new direction. Hmm. I was experiencing out of sync issues in FCP 7, couldn’t find a copy of Soundtrack Pro on my machine (I don’t know what happened), desired a better way of organizing footage and was overall frustrated. So I opened FCP X out of curiosity where the clip was instantly in sync and the audio was easily repaired without any round-tripping.
Next, I started playing around with 3rd party plugins and I felt like a kid in a candy store. Yes, it’s Motion meets iMovie-ish, but pro egos aside, things like background rendering are practical (for my purpose).
Also, the organizational aspect will expedite my workflow. And the one thing I feared most — the learning curve? No big deal. Many of the FCP 7 shortcuts (that I use) are the same, some are no longer applicable and the new things are easy to learn especially for After Effects editors.
As far as old FCP 7 projects? I can still work in FCP 7. I doubt anyone at work is using X, so I can do 7. But I am now happy to also incorporate X. In fact, with it, I am excited about editing again.