Forum Replies Created

Page 1 of 5
  • Sergio Pol

    August 23, 2024 at 2:23 pm in reply to: How to scale one word at a time for emphasis

    You’re a lifesaver! That “more options” thingy was the one driving me mad. I didn’t know it was there. Thanks a lot!!

  • Hi Hector, thanks for the reply. However I’m afraid I didn’t explain myself correctly. My problem is not placement but synchronizing the layers. Let me try again an explain, I have that “40% Off” layer animated with an expression in the scale animator’s amount, the characters pop up from 0 to 100% with some overshoot. I’ll need to keep this editable since the amount of the offer will vary. Now, as it is a complex text layout I can’t use a single layer so I broke it into three. I could just add the overshoot expression to each layer but it’d mean I’d need to adjust the delay manually and if I needed to modify the animation in the future I’d need to go layer by layer adjusting them. So it’d be ideal if I could link the characters on each layer to its corresponding ones on the guide layer, that way I could edit it there and the text layers would just follow. I hope I got to explain it better this time, thanks again!!

  • Sergio Pol

    November 29, 2023 at 5:32 pm in reply to: Animation jumps with marker trigger expresssion

    If you think it works there’s a great chance it will hahaha, Thanks Dan. I’ll see if I can make it work and get back at you.

  • Sergio Pol

    November 29, 2023 at 1:55 pm in reply to: Animation jumps with marker trigger expresssion

    Hi again Dan, I just thought of something that could work. What if I created an expression telling the object to rotate a certain amount of degrees or revolutions between the “in” marker and the next action? Given your proficiency with expressions you may know if this would work or not beforehand. What do you think?

  • Sergio Pol

    November 29, 2023 at 1:16 pm in reply to: Animation jumps with marker trigger expresssion

    Hi Dan, I’m using the one on your website motionscript.com.

  • Sergio Pol

    September 12, 2022 at 8:11 pm in reply to: Randomizing time remapping to create animated grass

    I tried limiting the wiggle as you suggested and it looks even better. Without it looks too cartoony.

  • Sergio Pol

    September 12, 2022 at 7:48 pm in reply to: Randomizing time remapping to create animated grass

    Confirmed! it works perfectly! Thanks a lot Dan.

  • Sergio Pol

    September 12, 2022 at 5:56 pm in reply to: Randomizing time remapping to create animated grass

    You’re the greatest. I’ll give it a try and get back to you. Thanks a lot Dan.

  • Sergio Pol

    September 12, 2022 at 5:16 pm in reply to: Randomizing time remapping to create animated grass

    Yes, that’d be the same as deleting the most extreme states. However, I found that lowering the frequency it gets a little more natural. I guess that’s all I can get. Now I’d like to make it a loop, I’ve been trying to figure out how to blend this with your looping wiggle expression with no luck. Do you think is doable?

    Thanks for your help Dan.

  • Sergio Pol

    September 12, 2022 at 3:30 am in reply to: Randomizing time remapping to create animated grass

    I’m sorry I missed your reply. Thanks a lot, Dan, it’s amazing how you come up with the simplest of expressions that work perfectly. I’m trying to figure out how to make it not go to the extremes so often, it looks kind of unnatural to go from extreme wind towards one direction to extreme wind in the other in almost immediate order. I don’t want to delete those grass states since they’re where the wind effect is more evident but I’d love to limit the frequency the wind reaches that kind of strength. Those extreme wind states are at each end of the timeline, which now has a duration of 24 frames. Do you have any suggestions on how to do it? Thanks again!!

Page 1 of 5

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy