Forum Replies Created

Page 1 of 8
  • Sean Kimber

    April 8, 2020 at 12:54 am in reply to: Text box for more than one text layer?

    HI Tomas,

    Thanks! Regarding your questions…

    1. I plan on adding all text layers above the shape layer. I think this is the best way to work with the indexes. I’ll make the user duplicate a text layer (and, using the index, have that duplicate move a certain number of pixels, which have yet to be determined, on the Y position value).

    2. Not entirely sure what you mean here, but I plan on creating a template where the each text layer is stacked on top of another text layer. Then there will be a matte which allows the text to “come out” of the area where the previous text layer is. Once a text layer is duplicated, it would go at the bottom of the comp order, both in index number (but still above the shape layer), and in position.

    3. I want to give the user the freedom to choose the number of text lines that they need. I suspect, though, that they won’t need to add or subtract more than one or two lines. I anticipate having the base template have 4 lines.

    Hope this answers your questions!

    Thanks!
    Sean

  • Sean Kimber

    April 7, 2020 at 6:22 pm in reply to: Text box for more than one text layer?

    Thanks, Tomas! This isn’t quite what I’m looking for, though. I’m looking to create one big box around several text layers that works dynamically. This looks like it creates boxes around each individual line.

    Thank you, though!

  • Sean Kimber

    January 8, 2019 at 3:41 pm in reply to: Finding center of object with PLA animation

    Hmmm…how would I do that so the bubble still pops and follows dyamics?

    Thanks!

  • I ended up using Particular with a precomp of 3 different colored dots that I set as a sprite particle. Then, to compress the tail, I used the size graph and had it go down to 0 at the end. That way, the tail converged and was able to follow the path. 🙂

  • Thanks, Cassius!

  • I ended up playing with Particular some more and found a way to make it work (for the most part. Some of the curves are a bit janky – look stepped rather than smooth). It’s not perfect, but it will do. Now I’m working on figuring out how to obscure more than one 3D layer. But thanks for the help!

    Sean

  • Here’s a quick mock-up I did of what I’m trying to do:
    12366_stroke3ddesiredeffect.jpg.zip

    Thanks!

  • Sean Kimber

    January 10, 2017 at 5:41 pm in reply to: Rendering sculpted objects with Team Render

    I’m sorry. I purposely didn’t put in the added textures so I could keep the file small. Also, I forgot to change my render settings in the file I provided. I had changed to a hardware render on my computer so that I could get a quicker render for preview purposes, but it wasn’t working in Physical or Software modes either. But if it’s working for you, it must be some sort of technical problem on my end. I’ll try to troubleshoot. Thank you very much for all of your help!

  • Sean Kimber

    January 10, 2017 at 4:38 pm in reply to: Rendering sculpted objects with Team Render

    Hi,

    Sorry to be a nuisance with this. Just have to get the project out this week and am trying to get some faster renders. Has anyone had a chance to check out the project and see if there’s something I’m doing wrong? I did try to reinstall Team Render on one of the other render machines and it still returned the same error message.

    Thanks!
    Sean

  • Sean Kimber

    January 9, 2017 at 6:01 pm in reply to: Rendering sculpted objects with Team Render

    Hi Brian,

    Thanks for the response. It’s definitely weird, as there are 5 extra machines overall on the farm, all of which return this error. However, they work fine with anything else I render. Here’s a copy of the project. I went through again, just to be sure, and verified that there are no sculpture tags anywhere.

    10940_heartcathetercreativecow.c4d.zip

    Thanks again for your help!

    Best,
    Sean

Page 1 of 8

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy