Scott Spengler
Forum Replies Created
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Eric,
If your Galaxy Light source layer is 2d, pickwhip the source point of the Radial Shadow effect to the position of your Galaxy. If Galaxy is a 3d layer, first run the 3d space to 2d space expression, then pickwhip RS source point to Galaxy Position. It’ll definately look like a radial shadow though. Slightly cheesey. Maybe some CC Light Burst/Shine set to dark gray or purple with multipy would look a little more “Deep Spacey”. The more I think about it though, as your vantage point through/between the planets changes, would the _shadow_ actually move? I’m thinking it’d stay put.Either way, I’ll bet someone else else around here remembers or has that “3d to 2d” expression handy. Fun stuff.
Oh yeah, I’d think you’ll probably want to apply the Radial Shadow effect to an adjustment layer at the top of your comp, then start monkeying with that crap above.
Scott
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Eric,
If your Galaxy Light source layer is 2d, pickwhip the source point of the Radial Shadow effect to the position of your Galaxy. If Galaxy is a 3d layer, first run the 3d space to 2d space expression, then pickwhip RS source point to Galaxy Position. It’ll definately look like a radial shadow though. Slightly cheesey. Maybe some CC Light Burst/Shine set to dark gray or purple with multipy would look a little more “Deep Spacey”. The more I think about it though, as your vantage point through/between the planets changes, would the _shadow_ actually move? I’m thinking it’d stay put.Either way, I’ll bet someone else else around here remembers or has that “3d to 2d” expression handy. Fun stuff.
Oh yeah, I’d think you’ll probably want to apply the Radial Shadow effect to an adjustment layer at the top of your comp, then start monkeying with that crap above.
Scott
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Scott Spengler
May 11, 2005 at 4:13 pm in reply to: stupid question: How do you scale a layer from a handpicked origin?Ray,
Select your layer, then press the “Y” key. Now click and drag the origin. Works in the Comp or Layer window.“Move Anchor Point Tool” is the icon to the right of the Mag Glass in your toolbox if you want to get to it that way, but hotkeys are _so_ much better. Don’t forget about F1… probably the best hotkey out there.
Scott_Spengler
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Kurt,
Be sure you’ve clicked on Collapse Transformations for your imported 3d PreComp layer and you’ll be rockin’. Sorry to hear you’ve never known this, cuz you’ve been missin’ out. It’ll really open a lot of doors for your AE 3d comps.Good luck.
Scott_Spengler
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Paul,
I believe there is one in Gen Arts Sapphire. It’s been a long time since I tried out their stuff so don’t quote me.A much cheaper way that’s worked really well for me with mono-directional blur for _text_ is to apply Trapcode’s StarShine, then turn the individual lengths to zero for all but the direction I want the blur to go. StarShine really works well for gorgeous blurs, in addition to the whole Starfilter look thingie.
Scott
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Scott Spengler
April 21, 2005 at 9:16 pm in reply to: Is there any way of easily selecting a file in composition window?Dan,
In your Comp window just hover and then Right+Click what looks like the layer you want. This will bring up a contextual menu and at the bottom will be “Select >…” . Just select you layer from there.However, if you’ve got 6 dozen layers all named the same thing, it’ll still be a bit tough. As Chris mentioned, rename your layers as you go. Makes things so much easier.
Scott
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Nikohak,
You’re almost there…turn on Continuous Rasterize and your 3d precomps will get their 3d glory back.Scott
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Chris,
You need to animate the depth of the force ball. It defaults to right in the middle of your layer, hence instant shatter. At frame zero, set a Force 1 depth keyframe of let’s say 3.00. Then at 5 sec, keyframe your force ball depth with a setting of zero. You’ve now got aball that moves from a depth of 3 to 0 over 5 seconds. Fun stuff.
I envy you your first time with AE. It’s really an amazing prgram and a lot of fun to learn. You’re gonna have lots of “Eureka!” momnets over the next few months. Good luck.Scott_Sepngler