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  • Thanks, Don for the great suggestions. I didn’t realize the sensor would play that much in the DOF (I TOLD you guys I was still learning *grin*), and this extra info is much appreciated. It sounds like I’ve been following the best technique for what I want to see and what I have to work with. Always good to know!

  • Scott Bruffey

    June 27, 2014 at 9:48 pm in reply to: EX1 – Weird Focus Issues

    Thanks for the suggestions, Don. I did a full back focus adjust about six months ago but I’ve never changed the back-up battery so I’ll give that a try (along with your other suggestions). 🙂

  • Scott Bruffey

    January 29, 2014 at 5:52 am in reply to: Vvegas 12 EDL Issue: Imported Event Is Missing Video

    That’s what I’ll do. Initially he was using Vegas 11 while I was on 12 so he wouldn’t be able to work with any files I sent him and this quirk was just something that we worked around (he upgraded to 12 so it’s not an issue anymore). But I agree that while it’d be interesting to solve there are fortunately ways to work around it. 🙂

  • Scott Bruffey

    January 29, 2014 at 3:03 am in reply to: Recognize this Vegas 12 hanging behaviour?

    I’ve had similar problems that seemed to me to stem from some disparate file types. My method (which may not be the best way but works for me) is to go through and delete clips until I find the one(s) screwing up the playback, open the source clip in a new project, render out the entire clip in a more project-friendly format and then go back to the original project and Replace the problem clip with the new render. If it was rendered at the same frame rate and aspect ratio as the source clip, it should drop back into the project perfectly.

  • Scott Bruffey

    November 27, 2013 at 8:05 pm in reply to: Strange Playback issue in Vegas 12

    i think I’m going to roll back to that build. The issues I’m having aren’t huge but they ARE annoying.

  • Scott Bruffey

    November 27, 2013 at 6:25 pm in reply to: Strange Playback issue in Vegas 12

    It’s been happening for at least the previous two builds (never noticed it before that).

    And since I’m sharing minimal gripes, I’ve also (for the last two, maybe three builds) been having Vegas crash immediately if I try and create a New Folder when I’m in the “Render As” dialog window. I’ve learned I need to have any folders pre-made that I want to render into.

  • Scott Bruffey

    October 10, 2013 at 8:41 pm in reply to: AE CS6 Glacially Slow; Can’t Seem To Resolve

    I checked and the project’s at 8bits already. 🙁

    I guess my problem’s more a combination of how I expected AE to behave (based on tutorial-inspired assumptions which I now understand to be unrealistic) and the complexity of some of the projects I’ve tried to use (I’m still VERY ignorant of how to use AE so I’ve been using pre-packaged projects). When I’ve done nothing more than drop in footage and apply simple effects it soars, so I’ll just keep playing and learning and maybe I’ll find something different to improve things down the road.

    Thanks, everyone!! 🙂

  • Scott Bruffey

    October 8, 2013 at 12:46 am in reply to: AE CS6 Glacially Slow; Can’t Seem To Resolve

    Okay, that makes sense to me. But it still seems that when changes are made to a project in the course of a tutorial, the project still moves more smoothly than I’m able to…I literally can’t scrub any faster than a frame a second with everything dialed down to the lowest possible display res.

    And I greatly appreciate you folks stepping in to help me with this!

  • Scott Bruffey

    October 8, 2013 at 12:02 am in reply to: AE CS6 Glacially Slow; Can’t Seem To Resolve

    Yeah, that was one of the first pages I went to and I learned some useful things about how AE works under the hood, but the changes they recommended didn’t seem to make any difference.

    I respect that AE doesn’t really work in real time and I’m okay with that, but I see folks like Andrew Kramer on Video Co-Pilot scrubbing through a project in a tutorial and it seems that things are moving quite smoothly for them (that’s what I meant when I posted “…doesn’t come close to real time”. Poorly phrased on my part). I’m hoping to be able to get there. *sigh*

  • Scott Bruffey

    October 7, 2013 at 10:15 pm in reply to: AE CS6 Glacially Slow; Can’t Seem To Resolve

    Okay, Todd, I’m embarrassed and an idiot; it WASN’T CS6 but for some reason the project was launching an older version. 🙂

    When I do launch CS6 now it moves a bit faster but still can’t even come close to real time and even the RAM preview is still pretty slow (but the text is much faster than before).

    I checked the Render options and it was set to Classic 3D.

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