Forum Replies Created

  • Saul Emilio

    June 25, 2019 at 12:33 pm in reply to: Still image animation

    I *was* on Beta 4 already… 16.0.0B.033 is the proper name for it, as I found out after reinstalling.

  • Saul Emilio

    June 25, 2019 at 12:28 pm in reply to: Still image animation

    Render Cache was set to User, I set it to Smart but it didn’t help.

    Just look at this preview progress. It takes around 30 seconds to get there (which is a lot compared to After Effects), then it starts unloading frames from the beginning. It’s impossible to get any preview of your animation (100 frames in my case).

    Just did “Check for Updates” and didn’t see any, but I see that Beta 4 is out. Will download that and try again.

  • Saul Emilio

    June 24, 2019 at 8:26 pm in reply to: Still image animation

    False alarm. It’s *not* improving with the DVE+Letterbox setup, I think I had a false positive there. Used RAM rarely goes above 20% but previews are slow as hell to calculate, moving the playhead around is very sluggish and Fusion never manages to hold more than 40 frames in memory. You have to reduce the render range to make it stop going in loops over itself, calculting frames that were cleared from RAM on the last pass… I must be doing something wrong here. It can’t be *that* complicated.

  • Saul Emilio

    June 24, 2019 at 7:14 am in reply to: Still image animation

    It’s weird but it seems that if I do this then Resolve behaves, but I don’t understand why:

    MediaIn > Letterbox (1920×1080) > DVE > MediaOut

  • Saul Emilio

    June 24, 2019 at 4:10 am in reply to: Still image animation

    Can’t use “cache to disk” I’m afraid as I’m not using the “Studio” version (although I probably will later if I get through this project alive).

    BTW I’m on the current 16 beta (16.0.0B.033).

    Thanks again.

  • Saul Emilio

    June 24, 2019 at 3:15 am in reply to: Still image animation

    Thank you. The “crop” node doesn’t have any apparent effect. I still have only a dozen green (playable) frames at any one time. As Resolve calculates the next one, the green line starts eliminating frames from its beginning, keeping the playable range extremely short. This make rendering out from Fusion unfeasable because I can’t even see what my output will look like (I’m talking about a 10-second simple zoom here…) Playback is at 2.3 frames/sec and memory never goes above 50%.

    BTW, if I use the exact same image file and just put it on a 1920×1080 timeline and turn on Dynamic Zoom, it plays silky smooth. But that option gives me very little control on keyframes. So it’s not a memory/graphics problem it seems.

  • Saul Emilio

    January 29, 2017 at 7:37 pm in reply to: dcp @ 1:66

    Thank you. I’m not sure I understand the difference between being compliant and being in the specs. Do you mean that the resolutions listed here are not necessarily supported by all projectors?

    EDIT: By “here” I mean this: https://blog.chameleondg.com/post/111891072017/resolution-aspect-ratio-cheat-sheet

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