Forum Replies Created

  • Will give this a go and report back, thanks Kevin!

    “To country people Cows are mild,
    And flee from any stick they throw;
    But I’m a timid town bred child,
    And all the cattle seem to know.”

  • Thanks Cassius, I posted the expression above.

    “To country people Cows are mild,
    And flee from any stick they throw;
    But I’m a timid town bred child,
    And all the cattle seem to know.”

  • Hi David, thanks for getting back to me. I have explained some of the difficulties you mentioned above. I have now been provided with a reference which might help illustrate the desired result a little better. The following screenshots and gif are take from Buck’s Amp awards opening titles. As you can see the stroke width of the line art remains the same even when elements move towards or away from camera:

    “To country people Cows are mild,
    And flee from any stick they throw;
    But I’m a timid town bred child,
    And all the cattle seem to know.”

  • Hi Kevin,

    Thanks, here’s Dan’s expression:

    nominalDist = 400;

    d = length (thisComp.layer(“Camera 1”).toWorld([0,0,0]),toWorld(anchorPoint));
    value*(d/nominalDist)

    (Set nominalDist to the distance where you want the stroke width to be the value you have it set to)

    “To country people Cows are mild,
    And flee from any stick they throw;
    But I’m a timid town bred child,
    And all the cattle seem to know.”

  • Hi guys, I found another solution to the issue of controlling how vertices behave when animating paths without the use of a plugin (the bao plugin looks awesome but a bit of an investment at $149) so I just thought I’d post back here as I was unaware of this command and it may be helpful to others with the same query…

    I found this tutorial about animating font weight using shape layers and he overcomes the weird vertices behaviour using the ‘set first vertex’ command (layer / mask and shape path / set first vertex) https://www.youtube.com/watch?v=ni24lqXRveU

    Thanks again for all the responses!

    “To country people Cows are mild,
    And flee from any stick they throw;
    But I’m a timid town bred child,
    And all the cattle seem to know.”

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  • Good point, I can also just apply a shear scale and rotate, sorry had mind melt this morning!

    There are occasions where controlling how the vertices behave when copying keyframes from one path to another would be useful however, is there a way of doing this?

    Thanks!

    “To country people Cows are mild,
    And flee from any stick they throw;
    But I’m a timid town bred child,
    And all the cattle seem to know.”

  • Sam Burrough

    July 27, 2016 at 4:36 pm in reply to: Duik Problem: Cannot bone multiple limbs

    Hi there, figured out the issue (and feel a bit thick!) This behaviour occurs when the puppet pins have the same name. You need to rename the puppet pins otherwise eveytime you create new bones they will overlap each other. I hope that helps!

    “To country people Cows are mild,
    And flee from any stick they throw;
    But I’m a timid town bred child,
    And all the cattle seem to know.”

  • Sam Burrough

    July 27, 2016 at 1:43 pm in reply to: Duik Problem: Cannot bone multiple limbs

    I’m also having this exact issue. I thought it was due to having ‘continually rasterise’ switched on but even without it I get the same behaviour. Have tried ai layers, converting to shape layers etc but nothing works!! Deadline looming 🙁

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