Forum Replies Created

  • Sam Beesems

    November 17, 2012 at 8:15 pm in reply to: Getting rid of frayed and jagged edges in 3D animation

    First and foremost, thanks for helping out! Secondly, I figured it out. It has to come down to one of these two things: I changed an export setting from cubic image to Gauss (animation) and decided to check off straight alpha channel. And now, it works! I’ve got some incredibly crisp 3D footage to boot.

    So, once again: thanks for the help, and consider my question answered!

    Sam

  • Sam Beesems

    November 15, 2012 at 4:04 pm in reply to: Getting rid of frayed and jagged edges in 3D animation

    Did that already, now pumping out a render with a min of 8×8 and a max of 16×16 in the anti-aliasing settings. Could it have something to do with the alpha channel?

  • Sam Beesems

    February 7, 2011 at 7:12 pm in reply to: Z-axis distortion

    I’m still not sure if I totally get how the rectangular vs square pixel dilemma works, but I managed to get it working. I kept the 1.33 aspect ratio for the comp and the footage itself, but changed the solid’s interpretation to square pixels. After switching the pixel correction on it all looked perfect.

    Thank you for your advice Dave, it was much appreciated!

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