Hey,
first thank you for you help!
I put the z space of the floor layer very very down.
i make a layer with 5000px, then scale it to 500% and then put it down at z space at 5000px..
i do all what i can, but minimum at one point the particles cut away too!
i have no solution for it. the stroke path is too low to get one layer behind it.
if i make a new comp for the particular, then i can make a new bg behind it, but then the lights of the particular how make the strokes dont shine on the bg.
i must have this shining on the bg, because if not there is no good look.
this animation have soo big problems 😀 so i cant put the strokes down to get more light on the ground, because they must have this y space..
anybody an idea?