Forum Replies Created

  • Strokes are produced with Particular (own Particle) and Point Lights!
    The Spotlights dont work, because i cant position it in this room, that it pick whiped on the strokes and shine always one the floor.
    The Point Lights works good, but the shining is before the strokes not under them.

  • Sam Abrams

    September 15, 2010 at 6:39 am in reply to: If Particular Rotate it cuts the Particles at the Ground

    YES MAN!
    Exactly this was the problem. The walls and the floor should be 3D Layer.
    Also the Null Object who is adjusted to the particular.
    Particular MUST be 2D!!

    Thats all – very easy solution.
    Thanks for all help.

  • Sam Abrams

    September 14, 2010 at 5:34 pm in reply to: If Particular Rotate it cuts the Particles at the Ground

    Hey very good!! Thanks for your help.
    Now i am at home, but tomorrow i will send the link if i am at work.
    I now start a very new project and now it works, but i am very interesting if you can make this problem away and i know what was the problem of my old project.

    thanks!!

  • Sam Abrams

    September 14, 2010 at 9:43 am in reply to: If Particular Rotate it cuts the Particles at the Ground

    Hey Guys, i see no chance to change anything.
    thanks for help – i start a new project after 4 days prepare this problem.

  • Sam Abrams

    September 13, 2010 at 9:23 pm in reply to: If Particular Rotate it cuts the Particles at the Ground

    Hey,

    first thank you for you help!
    I put the z space of the floor layer very very down.
    i make a layer with 5000px, then scale it to 500% and then put it down at z space at 5000px..
    i do all what i can, but minimum at one point the particles cut away too!
    i have no solution for it. the stroke path is too low to get one layer behind it.
    if i make a new comp for the particular, then i can make a new bg behind it, but then the lights of the particular how make the strokes dont shine on the bg.
    i must have this shining on the bg, because if not there is no good look.
    this animation have soo big problems 😀 so i cant put the strokes down to get more light on the ground, because they must have this y space..

    anybody an idea?

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