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  • Awesome, that’s works exactly as I wanted it to! However, I do have a few questions.

    Comp A is only 2 seconds long, making a single full rotation. This means the rectangle in Comp B can only make one full rotation of 360 degrees before the fake 3D stops working. Same thing with rotating counterclockwise; once it goes into negative rotation it will render Precomp A as it appears on frame 0 of Comp A. I suppose I could make Comp A longer and fiddle the expressions a little bit, but I feel like theres probably a way to get it to work indefinitely in its current state, regardless of how many times it has done a full rotation.

    Thanks for all your help so far though, it looks amazing.

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