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Objects rotation dictates precomp’s rendered frame?
I feel like this is going to be really hard to describe.
Comp A has a 2 second looping animation of a rectangular prism rotating towards the camera.
Comb B has a rectangle with a Precomp of Comp A parented over it.
I want the rotation of the rectangle to dictate what frame of Comp A for Precomp A to render at any given time.
For instance, if the rectangle has a rotation of 0, it will render Precomp A from frame 0 of comp A. If the rectangle is rotated at 180 degrees, it would render the precomp to appear as it does in Comp A at frame 30. Am I making sense? I feel like I’m not making sense. Here’s a picture I drew in 5 minutes.
Either way, if you can decipher what I’m trying to get across, I’d love to hear your thoughts!

