Forum Replies Created

Page 3 of 3
  • Roy Mckenzie

    February 1, 2011 at 4:08 pm in reply to: AE and ProRes 422 render issue

    So I read … I see no solution. Are you still experiencing this problem and have you found others who experience it also?

    Have you found a solution and what have you tried?

    At first I thought it was a speed issue on my network. I have resolved that thought. I have a very speedy and reliable SAN based on a mac pro running 10.5.xxx. I render to a SATA raid 0 that is very fast and I recently upgraded the card to get peek performance. I also employ daul network interfaces set up as a link aggregate. The server is fairly robust with proper ram and such, I would say unless someone tells me other wise.

    I see no limits being reached when I do these multiprocessor (or single processor) renders to apple pro rez or even animation codec. I get the errors with longer sequences (over one minute typically)on multi processor render and single processor renders. Under one minute no problem…

    I won’t go into detail now, but all my workstations are decked out to handle multi tread processing and I have fine tuned them. I know their limits. This seemed to happen when adobe introduced the Adobe QT32 server and I have my suspicions that is where the problem lies when rendering over a network.

    This is BS because it should work and I have little to no problem with other codecs, plus I have been using this work flow for over 5 years.

    So, I look forward to your input!

    Thank you

    Roy

  • Roy Mckenzie

    February 1, 2011 at 3:52 pm in reply to: AE and ProRes 422 render issue

    I’m so excited!!! Finally someone else with this problem. I am going to start reading your posts now!

    I have this exact problem and it has been plaguing my systems for months. I have tried several things to get it resolved. I am glad to find someone else to ping ideas off of.

    I have a SAN and three work stations and I get these problem and it only seems to be with after effects, network rendering, and apple pro res.

    I posted also way back and no one responded. I hope to find some solutions as I read, but I was so excited I had to post.

    See my post here:

    https://forums.creativecow.net/thread/2/980502#980502

    Thank you

    Roy

  • Roy Mckenzie

    June 8, 2010 at 6:48 pm in reply to: Transparency alpha Problems (C4d Import)

    That seems to confirm my assumption that the C4D render is absorbing the black. It is an option in C4D in the materials editor under transparency, it’s called “Absorption color”.

    Thank you

    Roy

  • Roy Mckenzie

    June 8, 2010 at 5:45 pm in reply to: Transparency alpha Problems (C4d Import)

    Well how would you know there was anything there if it was fully transparent?

    You can create a tiff sequence if you are not already and get a high quality image and alpha, but it seems like this is something you would want to change is c4d.

    In the transparency shader there is an option of what color light is absorbed. If you changed that to blue or yellow the extrusions that are perpendicular to the camera’s perspective would turn that color.

    I have never experienced excessive alpha outlines that were not warranted in C4D. What are you trying to make?

    Thank you

    Roy

  • Roy Mckenzie

    October 17, 2008 at 7:21 pm in reply to: jagged text edges, static and moving

    Are you sure it’s because you not looking at the finished movie at 100%? Ever noticed when you look at a comp at 100% quality and zoom out on it that exact thing happens. Or when you open a full 1920×1080 movie on a smaller monitor and scale it to fit the screen the text looks jagged?

    This would happen especially with a movie that is 2K and sized to fit on a smaller screen.

    I have not seen any setting other then the system preferences to smooth fonts. (i work on macs)

    Thank you

    Roy

  • Roy Mckenzie

    October 17, 2008 at 7:15 pm in reply to: Shape layer with stroke and ramp.

    Add a gradient to the shape layer, it will let you add the ramp effect; which is essentially a gradient to the shape layer. Plus you can control the composite order.

    Thank you

    Roy

  • Roy Mckenzie

    October 17, 2008 at 7:13 pm in reply to: Creating a sun.

    I’d lean heavy on the glow effect and add lens flare over the top and just let it blow out. I feel the key with the lens flare filter is to add it to a black solid and composite it with add.

    Thank you

    Roy

  • Roy Mckenzie

    October 17, 2008 at 4:27 pm in reply to: Footage issues in renders

    Yes! I was thinking that exact same thing last night it occurred to me on my commute home. I have the setup ready for a link aggregate(two nic cards working in unison), but I have not implemented it as of yet. I actually started to, but I had some technical issue, any way.

    The low bandwidth is a good possible cause for all the malfunctions. I wonder if you or any one knows any good sources on bandwidth requirements verses multiprocessing and multi-machine rendering?

    I have a SATA stack that is raid at 10 for project files and a stack at raid 0 for captured elements. Where is the bandwidth wall and how can I be sure I am hitting it?

    Thank you

    Roy

  • Roy Mckenzie

    October 17, 2008 at 2:15 pm in reply to: How to move audio into a PreComp and keep it in sync

    Have you noticed that when you select from top to bottom it keeps the order of the clips you are pasting when you copy? As apposed to selecting from the bottom up which reorders clips.

    Also if you add any length or move clips around they will obviously fall out of sync.

    Generally when I pre-comp I just dup the audio and lock it as the bottom layer. I turn the video off and physically lock it so it will not move out of sync. So pre-comps and master comps have the audio and it never moves.

    Hope that helps.

    Thank you

    Roy

Page 3 of 3

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy