Forum Replies Created

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  • Ron Moore

    December 19, 2017 at 4:16 am in reply to: Upgrade suggestions to handle RealFlow for C4D

    Well I’ve heard some good things about it, but my reservations are centered more around whether my system can handle much of an upgrade, or whether I need to consider building for the future and starting over. Would a higher-end NVidia card actually improve those render times that much, and how well would it mesh with an AMD cpu? For the time being I’ll probably stick with what I have and simply crank down the resolution.

  • Ron Moore

    December 19, 2017 at 1:02 am in reply to: Upgrade suggestions to handle RealFlow for C4D

    Thanks, that’s about what I figured my options might be. What, if anything, have you heard about Krakatoa renderer, especially for these particle simulations?

  • Ron Moore

    December 18, 2017 at 9:26 pm in reply to: Upgrade suggestions to handle RealFlow for C4D

    Shawn,

    Appreciate the suggestion. In RealFlow I lowered the Resolution down from 2 to 1 and dropped the Density from 1000 to 500 and cut the render time down from 4min /frame to 2.5min/frame, so I guess we’re making some progress.

    Ron

  • Ron Moore

    August 4, 2016 at 4:35 pm in reply to: R17 will not load

    I don’t think I have it configured so that it can only be opened by an administrator but I’ll check when I get home from work this evening. All I know is it was doing just fine until yesterday when the missing file error happened. Thanks for the tip and I may need to see what Maxon has to say.

  • Ron Moore

    August 4, 2016 at 4:44 am in reply to: R17 will not load

    Thanks for the quick response. I’m running a 3.2 GHz AMD FX-8320E 8-core processor, so I’m hoping that Intel C++ package is the proper match for my machine.

  • Ron Moore

    May 31, 2016 at 4:43 am in reply to: Odd Behavior Adding Clips to Multitrack in Audition

    No, that button was not activated. Just seems it picks a random distance out along the timeline (at least two minutes past my audio up to that point) and
    plunks down my selected audio from the Edit View. Strange.

  • Ron Moore

    December 26, 2015 at 10:13 pm in reply to: Graphics Card — Update Software …or not

    Thanks, Dave, for your take on this. I think I’m staying put!

  • Ron Moore

    April 4, 2015 at 1:21 am in reply to: How to Time Compress without Audio Artifacts?

    Thanks for the great info! It’d be nice to have a one-click solution in Premiere for video and audio time-fit simultaneously, but I guess that’s for a future upgrade. I’m just glad to have the Creative Cloud. I processed the audio over in Audition and everything worked perfectly. Thanks again.

  • Ron Moore

    December 4, 2014 at 4:47 am in reply to: Using blueprints with Spline Patch 2.5 & Cinema 4D

    Thanks so much, Arindam, for responding to a message I left nearly 4 years ago! It’s a problem I still haven’t solved, though I have tried several similar methods. Yours is somewhat different, though, so I’ll let you know if it finally gets through this thick skull of mine and I move further along in my C4D modeling skills.

  • Ron Moore

    December 3, 2014 at 7:51 pm in reply to: Using blueprints with Spline Patch 2.5 & Cinema 4D

    Thanks so much for the tip! I think I’ve been trying for 3 years to line up points in all four views for patch modeling, to no avail, so I’ll certainly give your method a try. So you’re saying to scale up a cube in the side and top views to fit the rectangular shape of your blueprint that you’ve sized over in Photoshop. Then scale down your blueprint in the other views to match the cube. I’ll let you know if this does the trick. Thanks again!

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