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Using blueprints with Spline Patch 2.5 & Cinema 4D
Spline Patch is a great plug-in for patch modeling a car using blueprints, but for the life of me I can’t seem to align the top, right, and front views properly so that when I place a spline (or point) in one view it shows up at the corresponding place in the other views. I’ve followed all the instructions (placing a Null Object at a common point and then moving the views by changing the Offset X or Y in the Back view in Configure but there must be something I’m missing. Any tips on best practices for working with blueprints in Cinema, with or without Spline Patch?

