Roei Tzoref
Forum Replies Created
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If you don’t want keylight to do any color correction then set it to intermediate result in the view options.
Roei Tzoref
2D/VFX Generalist & Instructor
♫ AeBlues Tutorials ♫
http://www.tzoref.com -
Nothing seems wrong with your workflow. When you drag and drop (or copy paste) timelines, you are converting (not linking which is something else) a Premiere project to Ae project (or Vice versa if you want) so if files are missing, you should get a notification about it in Ae.
So not exactly sure why this happened.
Roei Tzoref
2D/VFX Generalist & Instructor
♫ AeBlues Tutorials ♫
http://www.tzoref.com -
Reset/change your view layout. Try under view.
Roei Tzoref
2D/VFX Generalist & Instructor
♫ AeBlues Tutorials ♫
http://www.tzoref.com -
Try this:
Rename the asset folder of your project. This will force Ae to report the assets as missing and if the project opens you can see it’s one of the assets that is causing this.If this does not work then try uninstalling and reinstalling the software.
If this doesn’t work try uninstalling all plugins and scripts.
Also try a different workstation.
Roei Tzoref
2D/VFX Generalist & Instructor
♫ AeBlues Tutorials ♫
http://www.tzoref.com -
Roei Tzoref
June 20, 2018 at 12:17 pm in reply to: Am I using the graph editor correcltly with this example?Thanks for the discussion and looking forward for that course as well 🙂
Roei Tzoref
2D/VFX Generalist & Instructor
♫ AeBlues Tutorials ♫
http://www.tzoref.com -
Roei Tzoref
June 19, 2018 at 9:19 pm in reply to: Am I using the graph editor correcltly with this example?Thanks. I really don’t see how speed graph in this example is helpful to make this ball “real” or “fine”. If we are examining this as an experiment then I can appreciate how speed can maintain a motion path and just change the speed. But in real practice, I don’t see how this technique gets you anywhere closer to a realistic or fine result. It also is time consuming.
Let me make clear that I think Speed graph is a very useful tool and easy to use and It’s my main graph because I don’t deal much with bounce/overshoot. For these type of movements I would recommend using solely the value graph. As featuered in this example: https://drive.google.com/open?id=1NwNnqJQPC5ZPtl6YRTwWgSGIdGirTGXw
The exceptions for using value vs speed graph other than complicated dynamics/simple ramp is if you want to manipulate the motion path in the composition window, or using path keyframes, or can’t/won’t separate dimensions. In all these cases you would have to use speed.
There’s absolutely nothing I would need more than the value graph for simulation of real physics and it’s what I teach my students for several years now when the final exercise for the graph part of the course is making “angry birds” animation ☺
https://drive.google.com/open?id=0B5wyUt17-tu2MTM1NzUtTHFNdEkRoei Tzoref
2D/VFX Generalist & Instructor
♫ AeBlues Tutorials ♫
http://www.tzoref.com -
Roei Tzoref
June 18, 2018 at 8:59 pm in reply to: Best practices for composition organization, flow?to precomp or not to precomp… that is the question!
you’ll get the hang of it in due time. sometimes you are forced to precomp in order to achieve some effect, other time it’s more of an organizational purpose. of course it really depends on your exact workflow. in the latest Ae, there’s a new feature called Master Properties, which enables you to keep only one precomp and control it’s parameters from a master comp and change those.
Roei Tzoref
2D/VFX Generalist & Instructor
♫ AeBlues Tutorials ♫
http://www.tzoref.com -
When exporting from mocha, click on the invert checkbox and you will get stabilization instead of match moving.
Roei Tzoref
2D/VFX Generalist & Instructor
♫ AeBlues Tutorials ♫
http://www.tzoref.com -
Roei Tzoref
June 17, 2018 at 10:18 pm in reply to: Am I using the graph editor correcltly with this example?The way I see it is that the speed graph is a simplified graph for simple tasks. it can only affect speed and this is why it’s limited. the value graph on the other hand can affect both speed and value means it’s the more robust of the two.
creating bounces or overshoots with the speed graph is highly unintuitive IMO. you would need to use negative speed and that graph will look rather crazy. with the value graph it would be very easy to understand and control.here as a visual examples of 2 very common movement in the world of motion graphics physics and how they compare in value graph vs speed graph:
inertia (or “overshoot”)

bounce:

It’s very easy to see how elegant once looks over the other.
as for your question Angie to make different speed between two keyframes using the value graph it’s very easy to just stretch the bezier handles. the more horizontal the graph, the slower the speed/effect and vice versa. you do have to separate the dimensions though. here’s the movement on the x axis:

same movement on the speed graph:

of course if you are curious to how things look in each graph you can just change the graph type to see or use the reference graph.
Roei Tzoref
2D/VFX Generalist & Instructor
♫ AeBlues Tutorials ♫
http://www.tzoref.com -
I guess you could rig this up in some way but I never saw the need to link clone to trackers (always seemed too complicated) because I use a technique to reverse stabilize the shot. First you stabilize the camera or area you wish to use the clone in, do the clone work on this stabilized comp, then revese the movement to introduce back the motion. I would use Mocha for this but you could use Ae’s legacy tracker it just requires expressions if you need rotation and scale. Also Warp Stabilizer is good if the camera is moving.
If you let me see the shot, explain what you want to do, I could show you what I mean.
Roei Tzoref
2D/VFX Generalist & Instructor
♫ AeBlues Tutorials ♫
http://www.tzoref.com