By the way, I tried just attaching each ball to two very rigid and damped springs which acted as strings and just applied gravity and poof – it worked perfectly! I can even drag the frame that the strings/springs are attached to and the balls move as they would in reality. The springs are invisible though, so I did have to use xpresso to set the two endpoints of a spline (used in a sweep nurbs with a tiny circle to make it look like a thin string) to the ball and to the connection point on the frame so that there would be a visible string, but that’s all eye candy.
So, I got the physics to work and it’s just gravity and two springs per ball (and collisions set to be pretty accurate) and nothing else required! And this is in C4D 9.1! It’s very realistic looking too! Once I get it all pretty, perhaps I’ll upload the scene here, if possible. How do I upload a scene file?