Hi Josh, I did note that you have applied the material to the Subdivision surface tag rather than the object itself; otherwise, everything seems OK; it might help otherwise. Could you provide an image of the Bump-map settings (I think you’re using the normal tangent space option)…If it’s height mapping, then a displacement node would need to be connected to the displacement channel, and the object I see already has a RedShift tag (but incorrectly added to the Subdivision surface rather than the mesh), then you can activate the override geometry feature and use the sliders for the height strength.