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Activity Forums Maxon Cinema 4D Bump map bug in redshift?

  • Bump map bug in redshift?

    Posted by Josh Earle on January 31, 2025 at 7:40 am

    Cannot figure this thing out. I have a bump map connected to a redshift shader, and its ‘working’ in that it does bump. But the projection mapping is not updating in the redshift view. What is going on here?! Don’t understand how it can be so unintuitive doing something so simple.

    Thanks for the help in advance

    Josh Earle replied 1 year, 3 months ago 3 Members · 4 Replies
  • 4 Replies
  • Richard Freudenfeld

    January 31, 2025 at 7:52 am

    Hi Josh, I did note that you have applied the material to the Subdivision surface tag rather than the object itself; otherwise, everything seems OK; it might help otherwise. Could you provide an image of the Bump-map settings (I think you’re using the normal tangent space option)…If it’s height mapping, then a displacement node would need to be connected to the displacement channel, and the object I see already has a RedShift tag (but incorrectly added to the Subdivision surface rather than the mesh), then you can activate the override geometry feature and use the sliders for the height strength.

  • Josh Earle

    February 5, 2025 at 4:09 am

    It was default to height map, i changed it to normal tangent and the other one too. The problem is why the viewport and the render are different. Thats the issue. I want to know why they are not synced up. When I change the offset and length sliders on the material tag it updates in the viewport but has no effect on the render…

  • Kouraib Abdmalek

    February 5, 2025 at 9:37 am

    The problem may be due to the topology of the object, especially if it was imported from another program.

  • Josh Earle

    February 5, 2025 at 9:55 am

    this doesnt explain why the viewport is different to the render. Anyone can answer this? This has happened a few times with different geometry

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