Forum Replies Created

  • Raptor128

    February 4, 2007 at 9:32 am in reply to: c4d to after effects to video/tv – a tip

    Thanks for the replys. I tried it, didn’t see much quality difference between using fields vs. 60fps (but I’m only doing a 1/2 second cube move for tests), BUT I agree that using 60fps vs. fields is a better approach.

    For example, if I ever have to give my precious 3d animations to anyone else to use, who knows what field order their codec uses – just tell them it’s 60fps.

    And the render times are about the same – c4d still has to render 60 pictures for 30 frames either way.

    (When I do more complex work I’ll do more tests with this (trust your own eyes, that’s my motto), and let you know.)

    And when do I lose my red armband?

  • Raptor128

    February 3, 2007 at 6:31 pm in reply to: c4d to after effects to video/tv – a tip

    Just read where you can also do a multi-pass render using rgba, which seems to write the alpha to a separate avi, instead of a lot of tif’s. Still had to dork with the render order between the programs (of the three parties – c4d, ae, codec – somebody’s out of step (two men say they’re Jesus, one man must be wrong.)).

  • Raptor128

    January 28, 2007 at 7:35 pm in reply to: noob q’s, R10 demo, part 1

    Hello Mike,
    This will be my last post to you on this subject.

    You’re wrong on so many different levels. Let me begin…
    “Learning 3D (like any app) is a linear process”
    Hahahahaha – maybe for you, not for me. Especially with something as big and complex as c4d (or any major 3d app). I learn a couple of basic things, start to see the links between other parts of the pgm, feel good, bang into walls, feel bad, search the inet for tutorials – ANYTHING BUT LINEAR (for me).

    AND, c4d has this hidden matrix of interaction between the mode (point, line, etc.), the holy trinity tools (mv, scale, rotate), and the rest of the menu items & windows. It’s not terribly well explained in the docs I’ve seen.

    “slowly build your knowledge of how the tools work”
    Sorry my friend, I don’t have the time.

    “you don’t ask questions that could be accomplished 20 different ways using 20 different tools.”
    Hahahahaha – I reserve the right to ask any question. And, if I’m learning, how would I know it could be done 20 different ways?!?!?

    Now, let’s review your answers again.
    1. I was looking for a user manual. The c4d html docs calls itself a Reference Manual (goto “Help (it’s on the right side of the top menu bar), then click on “Help.). Since your “help”, I did go out and get a book, though (c4d 9/9.1 hb), pretty good.

    Also, the ref man reads like it’s written by Hanz and Franz. I bet it’s a translation (although the humor is ok and unexpected).

    4. “many ways” to put a cube on a floor?!?!? Uh-huh. 20 ways? Doubtful. Plus, when learning, sometimes one (very basic way) is helpful to get started, and can help.

    5. “yes” to default grid size/default cube size. Found the default grid size in viewport/config. 20 ways? Doubtful.

    I just can’t believe you even bother to defend yourself. Next time you feel the urge to answer a noob question ask yourself – am I going to be a pr-ck and not give any information? If so, don’t start typing.

    Have a nice day.

    Jon

  • Raptor128

    January 28, 2007 at 1:13 pm in reply to: noob q’s, R10 demo, part 1

    Hello Mike,
    Thanks, kind of. Thanks for the ones you did actually answer. I’m actually laughing now – “yes”, and “many ways”, gotta tell you, not really answers. I’m thinking you had trouble sharing your toys as a kid.

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