Hello Mike,
This will be my last post to you on this subject.
You’re wrong on so many different levels. Let me begin…
“Learning 3D (like any app) is a linear process”
Hahahahaha – maybe for you, not for me. Especially with something as big and complex as c4d (or any major 3d app). I learn a couple of basic things, start to see the links between other parts of the pgm, feel good, bang into walls, feel bad, search the inet for tutorials – ANYTHING BUT LINEAR (for me).
AND, c4d has this hidden matrix of interaction between the mode (point, line, etc.), the holy trinity tools (mv, scale, rotate), and the rest of the menu items & windows. It’s not terribly well explained in the docs I’ve seen.
“slowly build your knowledge of how the tools work”
Sorry my friend, I don’t have the time.
“you don’t ask questions that could be accomplished 20 different ways using 20 different tools.”
Hahahahaha – I reserve the right to ask any question. And, if I’m learning, how would I know it could be done 20 different ways?!?!?
Now, let’s review your answers again.
1. I was looking for a user manual. The c4d html docs calls itself a Reference Manual (goto “Help (it’s on the right side of the top menu bar), then click on “Help.). Since your “help”, I did go out and get a book, though (c4d 9/9.1 hb), pretty good.
Also, the ref man reads like it’s written by Hanz and Franz. I bet it’s a translation (although the humor is ok and unexpected).
4. “many ways” to put a cube on a floor?!?!? Uh-huh. 20 ways? Doubtful. Plus, when learning, sometimes one (very basic way) is helpful to get started, and can help.
5. “yes” to default grid size/default cube size. Found the default grid size in viewport/config. 20 ways? Doubtful.
I just can’t believe you even bother to defend yourself. Next time you feel the urge to answer a noob question ask yourself – am I going to be a pr-ck and not give any information? If so, don’t start typing.
Have a nice day.
Jon