I just figured that the original source was created on 1440×900 a 16:10 monitor, and I am trying to render for 16:9. Can this be the fault? How do I go about it? Changing the pixel size helps, but it distorts the camera view.
Basically, I have a spline, which I can extrude in any dirrection with an Extrude object. But then, if I want to give it some thickness in the other 90 degrees – which is the best way going about this?
I had success just doing proper double splines and then using Loft on them,or using MoExtrude, but that gives small control over it.