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Activity › Forums › Maxon Cinema 4D › Extrude spline sidways and upwards

  • Brian Jones

    May 2, 2015 at 5:39 pm

    all three links are to the same image

  • Ramios Spalvos

    May 7, 2015 at 5:06 am

    Hey Brian,

    Sorry about that and sorry for not replying.

    https://www.dropbox.com/s/ii3mlvm7yrlg5ft/spline1.jpg?dl=0
    https://www.dropbox.com/s/3reoy57px4r4q3g/spline2.jpg?dl=0
    https://www.dropbox.com/s/kn9t2kp2wodl3nc/spline3.jpg?dl=0

    Basically, I have a spline, which I can extrude in any dirrection with an Extrude object. But then, if I want to give it some thickness in the other 90 degrees – which is the best way going about this?

    I had success just doing proper double splines and then using Loft on them,or using MoExtrude, but that gives small control over it.

    I was wondering if there was any other easy way.

    Thank you!

  • Brian Jones

    May 7, 2015 at 1:47 pm

    if you need to keep the spline in the extrude (and not make it editable) then put the Extrude into a Cloth Object and give the Cloth Object a Thickness greater than 0 (the default). If you can make the object editable then just use extrude on the polys of the sweep (with Create Caps turned on).

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