thanks a lot for the complete answer!!!!
Yes, the render is set to classic 3D.
The shadow map is set to comp size. I’m not aware of this setting nor its impact or use. I don’t use any kind of lights or shadows in my compositions whatsoever btw.
It’s already set to 8 BPC.
I’m not using camera’s DOF at all. I’m doing exactly what you said. I have an adjustment layer with Gaussian Blur to simulate DOF. I use it also in other layers, there’s an expression that increases the blur amount as Z increases.
Not sure if the GPU accelerated one. Didn’t know, I’ll check that.
Recently I changed the samples per frame, working with 8 now, but the moves are not big, maybe I could reduce more.
I have PNG (need it for transparency) and H264 video assets. Should I change its format? It’s possible.
I don’t have this kind of knowledge so I always try to work with small files, maybe a bigger file with less decoding would be faster?
I’m not using any effects other than Gaussian Blur. All of my assets are exactly the size I need, no PSDs.
I have access to a render farm but we’re facing some technical issues right now, so we’re rendering on our own machines.
thanks, John, you’re really helping 🙂