Forum Replies Created

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  • Thanks a lot, Dan. Yea, it seems a lot of calculations. I’m trying to do some workaround. Thanks A LOT anyway. I always learn something reading your answers.

  • Rafael Braz

    December 7, 2019 at 1:09 am in reply to: Mac OSX Dock Genie Effect…

    hey! would you mind uploading the ffx again? ☺
    or send me by e-mail… rafaelbraz7@gmail.com

  • Rafael Braz

    November 7, 2019 at 9:27 pm in reply to: Bar chart race animation

    thanks, man. that’s what I expected. Already started working out 🙂

  • Rafael Braz

    October 31, 2019 at 12:26 pm in reply to: quantity of effects in a layer

    hey, dan.
    thanks a lot for your answer.
    for some reason I didn’t receive notifications about this post so I just saw it now.

  • Rafael Braz

    September 5, 2019 at 1:03 pm in reply to: Camera settings (setup for more efficient render)

    thanks a lot for the complete answer!!!!

    Yes, the render is set to classic 3D.

    The shadow map is set to comp size. I’m not aware of this setting nor its impact or use. I don’t use any kind of lights or shadows in my compositions whatsoever btw.

    It’s already set to 8 BPC.

    I’m not using camera’s DOF at all. I’m doing exactly what you said. I have an adjustment layer with Gaussian Blur to simulate DOF. I use it also in other layers, there’s an expression that increases the blur amount as Z increases.

    Not sure if the GPU accelerated one. Didn’t know, I’ll check that.

    Recently I changed the samples per frame, working with 8 now, but the moves are not big, maybe I could reduce more.

    I have PNG (need it for transparency) and H264 video assets. Should I change its format? It’s possible.

    I don’t have this kind of knowledge so I always try to work with small files, maybe a bigger file with less decoding would be faster?

    I’m not using any effects other than Gaussian Blur. All of my assets are exactly the size I need, no PSDs.

    I have access to a render farm but we’re facing some technical issues right now, so we’re rendering on our own machines.

    thanks, John, you’re really helping 🙂

  • Rafael Braz

    September 4, 2019 at 7:00 pm in reply to: Camera settings (setup for more efficient render)

    I’ll check that out!
    DOF is off btw.
    The project is big and very complex, although I’ve everything possible already. Can’t share much cause it’s from my job.

  • Rafael Braz

    June 25, 2019 at 9:45 pm in reply to: Animation triggered by markers (once again…)

    just tried but it didn’t work ☹
    on the 5th marker both “A2” and “D” opacities are 100

    this is the code I wrote on a slider (actually I found reading old threads…):

    m = thisComp.marker;
    n = 0;
    if (m.numKeys > 0){
    n = m.nearestKey(time).index;
    if (m.key(n).time > time) n--;
    }
    if (n > 0){
    t = time - m.key(n).time;
    m.key(n).index
    }else
    0

    it gave me exactly what I needed.

    if time is less than marker1 time, the slider value is 0.
    if time is more than marker1 time and less than marker2 time, the slide value is 1.
    and so it goes. it changes each time the needle pass over the next marker.

  • Rafael Braz

    June 24, 2019 at 1:29 pm in reply to: Animation triggered by markers (once again…)

    The HTML always messes the “r” thing… in my code it is correct.
    I couldn’t find any difference between our codes except the “r” thing.

    Anyway, after searching more in the forums, trying, tweaking, I found a way out!
    I’ll post when I get home.

  • Rafael Braz

    June 18, 2019 at 9:04 pm in reply to: Tracking tips on MOCHA

    Thanks. You were absolutely right.

  • Rafael Braz

    June 17, 2019 at 8:53 pm in reply to: Tracking tips on MOCHA

    Oddly the closest result was using the corner pin.
    But I couldn’t make it “2D” nor un-distort it.

    I will try your idea and post the results.

    But there’s gotta be an easy way… it’s not that complicated…

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