Unfortunately helicopter blades don’t work well for this technique – there is too much difference between frames for a single motion vector value to represent the proper thing (a bit for the same reason that train wheel goes backward in 18 FPS old movies). The helicopter blade friends includes the hummingbird wings and various insects in motion and close-up.
Option 1: Make a copy of the scene and Render that element only with a lot more FPS or frames (slow down the animation) and frame average AFTER with something like SmoothKit Frame Accumulate — e.g. if you render 5X slower/5X more frames instead of 24, that would be 2 before and 2 after in SK Frame Accumulate and then you posterize time to recover the proper duration.
Option 2: If the camera is static or the blade is easy to isolate. You can sometimes do something with SmoothKit Directional Per-Pixel. Essentially you would need to draw an ellipse with a radial greyscale fill in a precomp that follows the helicopter blade, and use that as the layer the direction is made from and as well use the alpha of that to control where the directional blur is applied (the Length control).
Pierre
RE:Vision Effects