Forum Replies Created

Page 65 of 152
  • Pierre Jasmin

    June 18, 2011 at 10:45 pm in reply to: Final cut pro x

    If you are asking if there will be 3rd party support in FCPX, well I wish I could at least tell you we are under NDA or something. Apple sure has become the most frustrating company to do business with here, that’s the only clear thing at this point. It is nonetheless our intent to support it as fast as we can IF we are provided with the means to do it, and of course all continues to work in FCP 6-7 and will still do in 2 weeks.

    Perhaps you should be aware that Apple unlike all other software vendors does not disclose any such information to third-parties. No such information includes no advanced copies, no SDK, no notes about what their plans are… For example/reference a company like Adobe had a 1 year ahead beta cycle for CS5 and it was just going 64b, not rewriting everything.

    All I can suggest is you are safer to lower your expectations until proven otherwise and to assume FCPX 1.0 to basically be sort of beta software for the next year maybe and to be a closed architecture with no 3rd party audio effects, no 3rd party video effects, no tested 3rd parties special codecs / capture, no project interchange basis including to and from 7, no FxScripts or equivalent, no more AE plugins support (that one not a surprise),…

    Also because Apple engineers don’t communicate back to 3rd parties if a bug will be fixed or not (the marketing dept has sort of won the war over time there), be prepared that the cycle of making something working via dot releases is sometimes much longer then with other companies. That is, based on past experience and internal management trends at this point I am expecting it will take a while for the architecture to be open to 3rd parties in any useful manner and some decent ecosystem to reform around it.

    Another thing that is clear, is that Apple will sure need to change marketing messages as below for the next year or so at least:
    “Richard Townhill [Marketing Director of Video Applications] suggests that one of the reasons Final Cut Pro has become successful is its open architecture. “We have a thriving network of over 100 different developers that are building tools and applications, which allow Final Cut to get plugged in to various environments and work seamlessly in those environments.””

    I can only imagine they are aware of this, and because of how long it took them to rewrite FCP to the point that something is shippable that they decided to initially focus on iMovie “PRO” path (pro as in prosumers), FCE user base and the 30-40% of FCP users who will never touch another app or 3rd party software (including from their own suite) because their workflows/needs are straight forward enough. Let’s call that the low hanging 50% potential user base…

    Will see this coming week,

    Pierre Jasmin
    RE:Vision Effects

  • Pierre Jasmin

    June 18, 2011 at 10:45 pm in reply to: Final cut pro x

    If you are asking if there will be 3rd party support in FCPX, well I wish I could at least tell you we are under NDA or something. Apple sure has become the most frustrating company to do business with here, that’s the only clear thing at this point. It is nonetheless our intent to support it as fast as we can IF we are provided with the means to do it, and of course all continues to work in FCP 6-7 and will still do in 2 weeks.

    Perhaps you should be aware that Apple unlike all other software vendors does not disclose any such information to third-parties. No such information includes no advanced copies, no SDK, no notes about what their plans are… For example/reference a company like Adobe had a 1 year ahead beta cycle for CS5 and it was just going 64b, not rewriting everything.

    All I can suggest is you are safer to lower your expectations until proven otherwise and to assume FCPX 1.0 to basically be sort of beta software for the next year maybe and to be a closed architecture with no 3rd party audio effects, no 3rd party video effects, no tested 3rd parties special codecs / capture, no project interchange basis including to and from 7, no FxScripts or equivalent, no more AE plugins support (that one not a surprise),…

    Also because Apple engineers don’t communicate back to 3rd parties if a bug will be fixed or not (the marketing dept has sort of won the war over time there), be prepared that the cycle of making something working via dot releases is sometimes much longer then with other companies. That is, based on past experience and internal management trends at this point I am expecting it will take a while for the architecture to be open to 3rd parties in any useful manner and some decent ecosystem to reform around it.

    Another thing that is clear, is that Apple will sure need to change marketing messages as below for the next year or so at least:
    “Richard Townhill [Marketing Director of Video Applications] suggests that one of the reasons Final Cut Pro has become successful is its open architecture. “We have a thriving network of over 100 different developers that are building tools and applications, which allow Final Cut to get plugged in to various environments and work seamlessly in those environments.””

    I can only imagine they are aware of this, and because of how long it took them to rewrite FCP to the point that something is shippable that they decided to initially focus on iMovie “PRO” path (pro as in prosumers), FCE user base and the 30-40% of FCP users who will never touch another app or 3rd party software (including from their own suite) because their workflows/needs are straight forward enough. Let’s call that the low hanging 50% potential user base…

    Will see this coming week,

    Pierre Jasmin
    RE:Vision Effects

  • Pierre Jasmin

    June 17, 2011 at 1:12 am in reply to: Twixtor 5 rex X after installation in AE CS5.5

    I don’t see your name in our database

    Send us a snapshot of the installer after you pasted your name and reg code (to techsupport at revisionfx dot com)

    Pierre
    RE:Vision Effects

  • Pierre Jasmin

    June 17, 2011 at 1:12 am in reply to: Twixtor 5 rex X after installation in AE CS5.5

    I don’t see your name in our database

    Send us a snapshot of the installer after you pasted your name and reg code (to techsupport at revisionfx dot com)

    Pierre
    RE:Vision Effects

  • We do make a new tutorial every 1.5 weeks about (help.revisionfx.com)and it takes time.
    You can either just use RSMB regular and play with amount slider but as per your description it might not be necessarily what you need. The points in RSMB Pro are to help tracking (in AE you are better using the mask shapes for that), you can sort of use it to do directional blurs by checking “Image Tracking” off, however we do have a better way as a tool in SmoothKit, called SmoothKit Directional With Splines that allows you to “draw” motion blur if you like.

  • We do make a new tutorial every 1.5 weeks about (help.revisionfx.com)and it takes time.
    You can either just use RSMB regular and play with amount slider but as per your description it might not be necessarily what you need. The points in RSMB Pro are to help tracking (in AE you are better using the mask shapes for that), you can sort of use it to do directional blurs by checking “Image Tracking” off, however we do have a better way as a tool in SmoothKit, called SmoothKit Directional With Splines that allows you to “draw” motion blur if you like.

  • Pierre Jasmin

    June 3, 2011 at 8:50 pm in reply to: High shutter speed for Twixtor

    Canon says that because slower shutter will create more motion blur so if you then use the clip at 30P (drop every 2 frames) it will have less motion blur then if you shot at 30P to start. i.e. the motion streak will be 1/2 the lenght.

    We just say the less motion blur the better for the motion analysis. Some people actually use our RSMB regular after to create a more filmic look.

    The more frames the better is of course always true but the truthness is relative to what you shot. You notice people that say that tend to shoot on a skateboard their friend jumping off a cliff on a trick bike… So sports in general (fast action) benefit from more FPS. It is so because if you have 2X more frames to start Twixtor only has to look within a window twice as small to match to create the in-between. More frames per second also makes it more robust for objects closer to the camera… always the same reason (less pixels travelled between two frames).

    If your options are 720 60P and 1080 30P – go 720 60P if you want to do slowmo… resizing 1.5X is safer then half the frames. For someone else who has 1080 60i and 1080 24P, for twixtor 1080 60i will usually be better (usually = unless some guy wears a checkboard shirt).

    Hope this helps 🙂

    Pierre

  • Pierre Jasmin

    June 3, 2011 at 8:50 pm in reply to: High shutter speed for Twixtor

    Canon says that because slower shutter will create more motion blur so if you then use the clip at 30P (drop every 2 frames) it will have less motion blur then if you shot at 30P to start. i.e. the motion streak will be 1/2 the lenght.

    We just say the less motion blur the better for the motion analysis. Some people actually use our RSMB regular after to create a more filmic look.

    The more frames the better is of course always true but the truthness is relative to what you shot. You notice people that say that tend to shoot on a skateboard their friend jumping off a cliff on a trick bike… So sports in general (fast action) benefit from more FPS. It is so because if you have 2X more frames to start Twixtor only has to look within a window twice as small to match to create the in-between. More frames per second also makes it more robust for objects closer to the camera… always the same reason (less pixels travelled between two frames).

    If your options are 720 60P and 1080 30P – go 720 60P if you want to do slowmo… resizing 1.5X is safer then half the frames. For someone else who has 1080 60i and 1080 24P, for twixtor 1080 60i will usually be better (usually = unless some guy wears a checkboard shirt).

    Hope this helps 🙂

    Pierre

  • Pierre Jasmin

    June 3, 2011 at 5:07 am in reply to: Twixtor in Sony Vegas render problem

    Unfortunately it might work for you in some cases but we have higher quality control standards to declare it’s working… as you said you crashed… this is not an option here. It’s also not just crashing sometimes, it’s also sometimes not as good as it can. That’s all I will say for now,

    Cheers,

    Pierre

  • Pierre Jasmin

    June 3, 2011 at 5:07 am in reply to: Twixtor in Sony Vegas render problem

    Unfortunately it might work for you in some cases but we have higher quality control standards to declare it’s working… as you said you crashed… this is not an option here. It’s also not just crashing sometimes, it’s also sometimes not as good as it can. That’s all I will say for now,

    Cheers,

    Pierre

Page 65 of 152

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