Forum Replies Created

Page 63 of 152
  • Pierre Jasmin

    July 16, 2011 at 10:45 pm in reply to: Twixtor for Vegas manual

    There is a file called TwixtorForVegasProManual.pdf, you did not see this when you ran the installer, anyhow see the embedded image – the doc should be in that folder?

    and Lori is working on a second tutorial right now

  • Pierre Jasmin

    July 16, 2011 at 12:36 am in reply to: Twixtor for Vegas Pro 10… worth it?

    Michael, it’s not “waterdown”… It’s the same thing as twixtor regular everywhere and most people on the internet use the equivalent features.

    It is sensitive to being set properly and as temptaviley explained in doc it does not just work with every possible shots. Feel free as I said in support email to you to write to us with an example.

    Pierre
    RE:Vision Effects

  • Pierre Jasmin

    July 16, 2011 at 12:36 am in reply to: Twixtor for Vegas Pro 10… worth it?

    Michael, it’s not “waterdown”… It’s the same thing as twixtor regular everywhere and most people on the internet use the equivalent features.

    It is sensitive to being set properly and as temptaviley explained in doc it does not just work with every possible shots. Feel free as I said in support email to you to write to us with an example.

    Pierre
    RE:Vision Effects

  • Pierre Jasmin

    July 15, 2011 at 11:33 pm in reply to: Name this Forum

    This forum I bet is good for the cow ratings
    Maybe it deserves it’s own logo
    Something like https://herrklein.com/images/abductionlamp_cow.jpg
    except replace the green aliens by sockpuppets
    (type sockpuppet in google search for inspiration)
    and make the ship a bit more shaped like an apple…

  • Pierre Jasmin

    July 11, 2011 at 11:31 pm in reply to: Where was Apple in 1999?

    A company has larger margins on workstations then cheap computers…

    Anyway, while we are having fun, to add to the FCP X-Files:


    From Apple’s 2003 SEC filing:

    In August 1997, the Company and Microsoft Corporation (Microsoft) entered into patent cross license and technology agreements. In addition, Microsoft purchased 150,000 shares of Apple Series A nonvoting convertible preferred stock (“preferred stock”) for $150 million. These shares were convertible by Microsoft after August 5, 2000, into shares of the Company’s common stock at a conversion price of $8.25 per share. During 2000, 74,250 shares of preferred stock were converted to 9 million shares of the Company’s common stock. During 2001, the remaining 75,750 preferred shares were converted into 9.2 million shares of the Company’s common stock.

    It should also be renoted that Avid sold a short while ago SI (XSI, the 3D app) to ADSK as part of financial restructuring (being short on cash say). And I bet Intel and Microsoft don’t have shares in Autodesk from that transaction. In the process Avid maintained DS who was in development when Microsoft acquired SI in mid-90s.

    OK, did we made it incestual enough yet… all we are missing is some mouseless two-headed monsters … 🙂

  • Pierre Jasmin

    July 7, 2011 at 10:10 pm in reply to: Why abandon FCP7 now?

    Best Hypothesis I heard: (from a Lion seed tester)
    FCP7 will work with Lion but most probably not the current “rosetta required” installer. (no rosetta in Lion)
    – i.e. you might NOT be able to run on a new mac (like the rumored upcoming 16 core) unless Apple releases a new installer.

    I know it’s just a god damn installer…

    Did Apple said there would be a new installer for FCP? No.
    Will it hurt the upcoming workstation release if they don’t. Yes.
    Will they do it? Dunno at this point, they seem to have lost it.
    Will you see on some blog that “someone at Apple said” that FCP7 works under Lion. Yes.
    Will ChrisK say every 3 mails on this list to hold on and wait before we speculate otherwise? 🙂 – sorry I could not resist…

    Pierre

  • Pierre Jasmin

    July 4, 2011 at 9:33 pm in reply to: Video Gogh advanced stroke direction/speed

    You saw the Direction Map section in the documentation (for the orientation part)?

    If you want the brush to be oriented to follow the motion, one simple way if available to you would be to use to render a second render pass with the lm2dmv shader set to SmoothKit target (I believe it’s also in the mental ray shader provided with Maya and Softimage) and use that pass direct as direction map. Not clear how you do that with other renderer then mental ray.

    If you are trying to build ramps manually, note that 0.5 0.5 is no motion, so you can composite through a radial ramp some of that to scale the motion vectors so they are slower in the center and faster outward.

    There is a more advanced tutorial for using SmoothKit Directional with Splines to make your own direction maps….
    https://help.revisionfx.com/tutorial/58/

  • Pierre Jasmin

    July 4, 2011 at 9:33 pm in reply to: Video Gogh advanced stroke direction/speed

    You saw the Direction Map section in the documentation (for the orientation part)?

    If you want the brush to be oriented to follow the motion, one simple way if available to you would be to use to render a second render pass with the lm2dmv shader set to SmoothKit target (I believe it’s also in the mental ray shader provided with Maya and Softimage) and use that pass direct as direction map. Not clear how you do that with other renderer then mental ray.

    If you are trying to build ramps manually, note that 0.5 0.5 is no motion, so you can composite through a radial ramp some of that to scale the motion vectors so they are slower in the center and faster outward.

    There is a more advanced tutorial for using SmoothKit Directional with Splines to make your own direction maps….
    https://help.revisionfx.com/tutorial/58/

  • Pierre Jasmin

    July 1, 2011 at 12:27 am in reply to: Twixtor in Sony Vegas render problem

    OK, Twixtor for Sony Vegas Pro is out!

    Pierre

  • Pierre Jasmin

    July 1, 2011 at 12:27 am in reply to: Twixtor in Sony Vegas render problem

    OK, Twixtor for Sony Vegas Pro is out!

    Pierre

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