Forum Replies Created

Page 101 of 152
  • Pierre Jasmin

    December 25, 2008 at 9:00 pm in reply to: RSMB for Shake

    The AE version and the Shake version are considered a different product. However we do offer student discounts and as well if we can find your previous order, we can in the case of Shake version retire that license since it’s tied to a mac address and provide a discount on an AE version.

    It’s better to write to sales@revisionfx.com for getting exact pricing on your different options.

    Pierre

  • Pierre Jasmin

    December 25, 2008 at 9:00 pm in reply to: RSMB for Shake

    The AE version and the Shake version are considered a different product. However we do offer student discounts and as well if we can find your previous order, we can in the case of Shake version retire that license since it’s tied to a mac address and provide a discount on an AE version.

    It’s better to write to sales@revisionfx.com for getting exact pricing on your different options.

    Pierre

  • Pierre Jasmin

    December 19, 2008 at 8:40 pm in reply to: Skinsmoother for HD

    There is a number of people using SmoothKit just for what you describe.

    There is a few ways with SmoothKit to do that, however there is not a plugin called “SmoothSkin and go”!

    Our support page https://revisionfx.com/products/smoothkit/support
    explains something related with SmoothKit Gaussian Per-Pixel, but sometimes SmoothKit Diffuse works better. If you have a single frame you want to test made with that camera in a typical lighting context as you will use it, I can set it up for you and see what works best.

    Pierre

    techsupport at revisionfx dot com

  • Pierre Jasmin

    December 19, 2008 at 8:40 pm in reply to: Skinsmoother for HD

    There is a number of people using SmoothKit just for what you describe.

    There is a few ways with SmoothKit to do that, however there is not a plugin called “SmoothSkin and go”!

    Our support page https://revisionfx.com/products/smoothkit/support
    explains something related with SmoothKit Gaussian Per-Pixel, but sometimes SmoothKit Diffuse works better. If you have a single frame you want to test made with that camera in a typical lighting context as you will use it, I can set it up for you and see what works best.

    Pierre

    techsupport at revisionfx dot com

  • Pierre Jasmin

    December 18, 2008 at 4:42 pm in reply to: ref.: blur problem in morph

    No shift channel, I tried to see if it would make a difference as Auto-Align uses the luminance and a lot of the color data is blue in your case, but that does not seem to make a difference – but it did not work as well as the HDR Compander trick in this case

    Also, the current SK Sharpen setup might not be the right one, was just playing (for one Multi-Res produces cool result but is slow as hell)

    Pierre

  • Pierre Jasmin

    December 18, 2008 at 4:42 pm in reply to: ref.: blur problem in morph

    No shift channel, I tried to see if it would make a difference as Auto-Align uses the luminance and a lot of the color data is blue in your case, but that does not seem to make a difference – but it did not work as well as the HDR Compander trick in this case

    Also, the current SK Sharpen setup might not be the right one, was just playing (for one Multi-Res produces cool result but is slow as hell)

    Pierre

  • Pierre Jasmin

    December 18, 2008 at 3:24 pm in reply to: ref.: blur problem in morph

    Will send back the comp
    The first thing to try is to try to simply sharpen the center of the morph (as long as you have a sharpen that animates smoothly and has some sort of threshold)

    Pierre

  • Pierre Jasmin

    December 18, 2008 at 3:24 pm in reply to: ref.: blur problem in morph

    Will send back the comp
    The first thing to try is to try to simply sharpen the center of the morph (as long as you have a sharpen that animates smoothly and has some sort of threshold)

    Pierre

  • Pierre Jasmin

    December 18, 2008 at 3:12 pm in reply to: ref.: blur problem in morph

    Got it,
    Sorry if this is a bit a convoluted explanation, it’s a tough one…

    What happens is the shirt fine pattern is hard to exactly match so it looks more blurry in the middle frames and in 6 seconds you have plenty of time to notice… Conceptually first, imagine you have 2 checkerboards, and the top one is 50% transparent, if they are not aligned, you get grey levels – which is what you perceive as blurred.

    What I tried: First I tried “Auto Align” ON which made it a bit more clear but upon render it was a bit noisy, so I raised Anti-Aliasing to 2,2 (of course to judge noisy you have to look at 100%)

    Now that created artifacts on the hand on the right side of the frame (well the shirt under it). Since you have all the mask splines already, you might consider 2 passes and composite the best part of each for a final. That is leave the left side of her body (right side of the frame) without Auto-Align…

    Another thing about Auto-Align, it will work better if in the precomp, you don’t clamp values (to see I placed in your precomp an adjustment layer, turned the project to float, and on that layer added HDR Compander with gamma 4.0). Actually I tried turning off your color correction settings in the precomp, turning up gamma in Compander and back down after RE:Flex… and it helps a bit Auto-Align. However it’s still a bit blurry.

    The arm on the left side of the frame has some issues as well – in the first frame, it’s over the shirt and not the second frame. I would simply make a track matte for that at first and last frame that leaves an hole, and use the pixels of the last frame to make a reasonable background under her. If it was only a few frames I would say use the per shape blend feature, but your sequence is so long, that it might not work as advertised.

    So you might consider: 1) doing your color correction after the effect, somehow pre-lifting the luminance before the effect, and working in float for that so you don’t clamp and can remove that luminance lift after the morph 2) Applying a smoothly animated sharpen is probably an idea here, you know that the smooth frames are in the center of your morph, so there would be no sharp at first and last frame, and you set the max sharpen on the center frame so it visually matches. The key is to have a Sharpen that has a threshold value (a maximum deviation from the original) like our SmoothKit Sharpen, there might be something like that in AE, not sure.

    Hope this is of some help.

    Pierre

  • Pierre Jasmin

    December 18, 2008 at 3:12 pm in reply to: ref.: blur problem in morph

    Got it,
    Sorry if this is a bit a convoluted explanation, it’s a tough one…

    What happens is the shirt fine pattern is hard to exactly match so it looks more blurry in the middle frames and in 6 seconds you have plenty of time to notice… Conceptually first, imagine you have 2 checkerboards, and the top one is 50% transparent, if they are not aligned, you get grey levels – which is what you perceive as blurred.

    What I tried: First I tried “Auto Align” ON which made it a bit more clear but upon render it was a bit noisy, so I raised Anti-Aliasing to 2,2 (of course to judge noisy you have to look at 100%)

    Now that created artifacts on the hand on the right side of the frame (well the shirt under it). Since you have all the mask splines already, you might consider 2 passes and composite the best part of each for a final. That is leave the left side of her body (right side of the frame) without Auto-Align…

    Another thing about Auto-Align, it will work better if in the precomp, you don’t clamp values (to see I placed in your precomp an adjustment layer, turned the project to float, and on that layer added HDR Compander with gamma 4.0). Actually I tried turning off your color correction settings in the precomp, turning up gamma in Compander and back down after RE:Flex… and it helps a bit Auto-Align. However it’s still a bit blurry.

    The arm on the left side of the frame has some issues as well – in the first frame, it’s over the shirt and not the second frame. I would simply make a track matte for that at first and last frame that leaves an hole, and use the pixels of the last frame to make a reasonable background under her. If it was only a few frames I would say use the per shape blend feature, but your sequence is so long, that it might not work as advertised.

    So you might consider: 1) doing your color correction after the effect, somehow pre-lifting the luminance before the effect, and working in float for that so you don’t clamp and can remove that luminance lift after the morph 2) Applying a smoothly animated sharpen is probably an idea here, you know that the smooth frames are in the center of your morph, so there would be no sharp at first and last frame, and you set the max sharpen on the center frame so it visually matches. The key is to have a Sharpen that has a threshold value (a maximum deviation from the original) like our SmoothKit Sharpen, there might be something like that in AE, not sure.

    Hope this is of some help.

    Pierre

Page 101 of 152

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