Forum Replies Created

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  • Pierre Jasmin

    October 26, 2015 at 1:44 am in reply to: DE:Flicker creates artifacts around stars

    OK

    Feel free to hit https://revisionfx.com/support/contact/
    Which will send upload video info
    If you want tech support as well

    Also without Constant Fix on – try Method 2

  • Pierre Jasmin

    October 26, 2015 at 12:21 am in reply to: DE:Flicker creates artifacts around stars

    Two things to try:

    1) Constant Color Fix [ X ]
    2) Set Max Color Change to 0% (as this is primarly monochrome)

    Pierre

  • Pierre Jasmin

    October 26, 2015 at 12:21 am in reply to: DE:Flicker creates artifacts around stars

    Two things to try:

    1) Constant Color Fix [ X ]
    2) Set Max Color Change to 0% (as this is primarly monochrome)

    Pierre

  • Pierre Jasmin

    October 17, 2015 at 8:21 pm in reply to: Tips on motion blurring a road

    No Pro also adds support for layering (there is when Pro is available 3 plug-ins).

    RE: Splitting in two – with a matte on one and the reverse matte on the other and merging back

    The way I understand your shot is there is a part in front that does not move, for that part you could isolate it with a matte – (assuming it does not move). The issue comes from the fast background motion that gets contaminated by the foreground not moving. This splitting would not help the background.

    Conclusion:

    Let me document this publically here so when discussing with Resolve engineer there is a clear example of this and let’s call this the Dashcam issue – the camera is inside the car moving fast, the foreground as a result does not move or little and the street moves real fast.

    1) With support for an additional matte channel (single channel) we could use this to do the Motion Blur segmentation – internally by having that information we can prevent the static foreground from affecting the background motion. That alpha channel must not have any impact on compositing within Resolve, it’s just to guide this filter.

    2) To keep the same example having option for a full second input RGBA image would allow for example to composite something in the car (for example showing speed in burmese system – kawtha per hour? for the version for that market ). Using the original image sequence as Motion Source allows the composited image to get matching realistic motion blur when the car hit bumps on the road etc.

    To do both at once would require 3 inputs, but that’s rare you need that and might be too hard for Resolve right now so let’s ignore such special case, plus they have another product, Fusion, which at some point becomes a better place for things like that.

    Pierre

  • Pierre Jasmin

    October 17, 2015 at 8:21 pm in reply to: Tips on motion blurring a road

    No Pro also adds support for layering (there is when Pro is available 3 plug-ins).

    RE: Splitting in two – with a matte on one and the reverse matte on the other and merging back

    The way I understand your shot is there is a part in front that does not move, for that part you could isolate it with a matte – (assuming it does not move). The issue comes from the fast background motion that gets contaminated by the foreground not moving. This splitting would not help the background.

    Conclusion:

    Let me document this publically here so when discussing with Resolve engineer there is a clear example of this and let’s call this the Dashcam issue – the camera is inside the car moving fast, the foreground as a result does not move or little and the street moves real fast.

    1) With support for an additional matte channel (single channel) we could use this to do the Motion Blur segmentation – internally by having that information we can prevent the static foreground from affecting the background motion. That alpha channel must not have any impact on compositing within Resolve, it’s just to guide this filter.

    2) To keep the same example having option for a full second input RGBA image would allow for example to composite something in the car (for example showing speed in burmese system – kawtha per hour? for the version for that market ). Using the original image sequence as Motion Source allows the composited image to get matching realistic motion blur when the car hit bumps on the road etc.

    To do both at once would require 3 inputs, but that’s rare you need that and might be too hard for Resolve right now so let’s ignore such special case, plus they have another product, Fusion, which at some point becomes a better place for things like that.

    Pierre

  • Pierre Jasmin

    October 14, 2015 at 7:49 pm in reply to: Tips on motion blurring a road

    In RSMB Pro you could use a matte input to separate the front of the car (assuming it does not move in frame much so it’s easy), unfortunately multiple input is not currently well supported (if at all) by Resolve.

    Yes for simple text scroll (like flat white text) sometimes animating a vertical blur works better.

    Pierre

  • Pierre Jasmin

    October 14, 2015 at 7:49 pm in reply to: Tips on motion blurring a road

    In RSMB Pro you could use a matte input to separate the front of the car (assuming it does not move in frame much so it’s easy), unfortunately multiple input is not currently well supported (if at all) by Resolve.

    Yes for simple text scroll (like flat white text) sometimes animating a vertical blur works better.

    Pierre

  • I don’t think you can’t do time remapping over a nested clip with Twixtor in it in Premiere as you can do in AE (which as well maintains audio pitch…).

    There is no mask support in Premiere, and other things like frame rate conversion – see our Features Page for Twixtor PRO features. On the bright side, the last version in Premiere supports 2 GPU systems for faster rendering but this is not available in AE.

    Pierre

  • I don’t think you can’t do time remapping over a nested clip with Twixtor in it in Premiere as you can do in AE (which as well maintains audio pitch…).

    There is no mask support in Premiere, and other things like frame rate conversion – see our Features Page for Twixtor PRO features. On the bright side, the last version in Premiere supports 2 GPU systems for faster rendering but this is not available in AE.

    Pierre

  • Premiere does not work like AE correct

    Seen our Premiere tutorials?

    https://help.revisionfx.com/album/20/

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