Hello, I have a very similar issue, and I didn’t want to open a new thread
Any idea about how to achieve something like that? with expressions?
This is very similar at what I’m dealing with:
[Santi AgustÃ] “Something like: a comp have some animated layers and a circle layer with keyframed X position going from left to right. Then on the parent comp we apply time remap with several keys, so we can apply that magic expression to the circle layer pos to cancel the remap and we see the circle keep its original speed.”
I faced this issue several times, but I never had any luck with a time remap cancelling expression and always ended tracking manually the objects