Forum Replies Created

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  • Peter Litwinowicz

    December 15, 2006 at 6:05 pm in reply to: Progressive Slo-Mo

    Twixtor can deal with any frame rate or resolution. So the answer is that it can handle the progressive footage from the three cameras you mentioned (really any camera will do!). Also the frame can be any frame rate.

    Before you buy, why don’t you try the demo, it’s located in the “Downloads” subsection for Twixtor on our website. Please make sure to read the short manual that is put on your disk with the plugins upon installation (it’s in HTML format). Then when you are done reading the short manual, you will probably want to check out the tutorials in our Tutorials subsection for Twixtor on our website.

    Let us know if you have any other questions,
    Pete Litwinowicz
    https://www.revisionfx.com

  • Peter Litwinowicz

    December 15, 2006 at 6:05 pm in reply to: Progressive Slo-Mo

    Twixtor can deal with any frame rate or resolution. So the answer is that it can handle the progressive footage from the three cameras you mentioned (really any camera will do!). Also the frame can be any frame rate.

    Before you buy, why don’t you try the demo, it’s located in the “Downloads” subsection for Twixtor on our website. Please make sure to read the short manual that is put on your disk with the plugins upon installation (it’s in HTML format). Then when you are done reading the short manual, you will probably want to check out the tutorials in our Tutorials subsection for Twixtor on our website.

    Let us know if you have any other questions,
    Pete Litwinowicz
    https://www.revisionfx.com

  • Peter Litwinowicz

    November 16, 2006 at 1:14 am in reply to: Convert 29.97 Interlaced DV into 23.98 Progressive

    Okay, I’m not going to get into the Twixtor is better than Pixel Motion/TimeWarp debate, because that’s up to you guys to decide for yourselves. What I can provide is some objective feature comparisons:

    • Twixtor is often 2 or more times faster against both AE’s “pixel motion” and its Timewarp filter. Often Twixtor is even faster than 2x than the Timewarp plugin; it depends on the settings and whether or not you are adding motion blur upon speeding up a clip.
    • Twixtor has a feature that allows you to not generate inbetweened frames on either side of a cut edit in your source clip (and, for dissolves,Twixtor has a way to turn off the motion estimation for just the transition based on where the transition is located in the source).
    • Twixtor works in floating point. AE’s “pixel motion” works in floating point, but the Timewarp filter with changeable settings does not.
    • Twixtor has the ability to remove motion blur upon slowing down footage. Timewarp will not remove motion blur; it only adds motion blur (a feature which Twixtor has as well).
    • Twixtor does frame rate conversion very simply and is built in to the plugin. Pixel motion works as expected in this regard, but the Timewarp plugin assumes you will time-stretch the footage in a comp that’s the same frame rate as your source (as far as I’ve been able to figure out). I presume you can do the time-stretch math yourself… Precomping and retiming in the original source frame-rate and then put that into a comp with the required output frame-rate… a bit more work for the workflow.

    Twixtor Pro also has many features to help you fix problems when they occur in the tracking. Most notably, when the tracking goes “bad”, Twixtor allows you to use AE’s splines (masks) and point positioners to show Twixtor Pro exactly where things are moving from frame to frame. There are no corresponding features in Timewarp or AE’s “pixel motion” setting. Twixtor Pro also allows you to specify up to 3 separation mattes in order to help the plugin track individual objects separately. Pixel Motion does not do this and the TimeWarp plugin only allows you to specify one foreground separation matte.

    Just food for thought,
    Pete Litwinowicz
    https://www.revisionfx.com

  • Peter Litwinowicz

    November 6, 2006 at 6:22 pm in reply to: Removing Vertical scratch from film

    You might also try our RE:Fill product ( https://www.revisionfx.com/rfil.htm ) which is designed to fix problems such as the one you describe. If the scratch is in the same place (as you say it is), then you can simply make a matte for where those pixels are and apply the “Area Fill” plugin of the RE:Fill set. RE:Fill is $99.00

    There is a demo version in the “Downloads” section for RE:Fill. Make sure to read the short manual that is placed on your disk with the plugins upon installation.

    Cheers,
    Pete Litwinowicz
    https://www.revisionfx.com

  • Oh, I should say that solution proposed of using the 4 points on the and then using expressions to extend those points to offset positions does not extend the plane in 3D space properly and can give you very incorrect perspective transforms if you really want to stay on the 3D plane tracked by the 4 points in the image (of course, for small distances the approximation of offsetting the tracked oints can sometimes work… for larger distances it will not).

    pete

  • Oh, I should say that solution proposed of using the 4 points on the and then using expressions to extend those points to offset positions does not extend the plane in 3D space properly and can give you very incorrect perspective transforms if you really want to stay on the 3D plane tracked by the 4 points in the image (of course, for small distances the approximation of offsetting the tracked oints can sometimes work… for larger distances it will not).

    pete

  • What I think you want is to track 4 points on a 3D plane in an image, but want to texture part of that 3D plane with your image (or alternatively, extend the texture past the points you are tracking, but still on the same 3D plane).

    AE’s corner pinning doesn’t do this.

    However, our RE:Map plugin set ($149.95) DOES do this. It allows you to use 4 points that form a rectangle in 3D space and then use that rectangle to define a plane that you can then texture, or texture any rectangle on that plane using a scaling parameter for X and Y, so that you can truly texture a rectangle on the 3D plane, but not limited to the rectangle defined by the 4 points.

    Is this what you are looking for?

    if so, why don’t you try our demo version of RE:Map, available in the “Downloads” subsection for RE:Map on our website: https://www.revisionfx.com/rmap.htm Make sure to look for the manual (in HTML) format that is placed on your disk with the plugins upon installation.

    Pete Litwinowicz
    https://www.revisionfx.com

  • What I think you want is to track 4 points on a 3D plane in an image, but want to texture part of that 3D plane with your image (or alternatively, extend the texture past the points you are tracking, but still on the same 3D plane).

    AE’s corner pinning doesn’t do this.

    However, our RE:Map plugin set ($149.95) DOES do this. It allows you to use 4 points that form a rectangle in 3D space and then use that rectangle to define a plane that you can then texture, or texture any rectangle on that plane using a scaling parameter for X and Y, so that you can truly texture a rectangle on the 3D plane, but not limited to the rectangle defined by the 4 points.

    Is this what you are looking for?

    if so, why don’t you try our demo version of RE:Map, available in the “Downloads” subsection for RE:Map on our website: https://www.revisionfx.com/rmap.htm Make sure to look for the manual (in HTML) format that is placed on your disk with the plugins upon installation.

    Pete Litwinowicz
    https://www.revisionfx.com

  • Peter Litwinowicz

    November 3, 2006 at 7:57 pm in reply to: tiwxtor turorials – gettin started

    Please note that Twixtor is not a stand-alone application.

    You need After Effects, Final Cut Pro, combustion or Premiere Pro to use the Twixtor plugins discussed in the tutorials.
    Do you have one of these applications?
    pete

  • Peter Litwinowicz

    November 3, 2006 at 7:57 pm in reply to: tiwxtor turorials – gettin started

    Please note that Twixtor is not a stand-alone application.

    You need After Effects, Final Cut Pro, combustion or Premiere Pro to use the Twixtor plugins discussed in the tutorials.
    Do you have one of these applications?
    pete

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