Forum Replies Created

Page 32 of 54
  • Peter Litwinowicz

    March 28, 2008 at 9:53 pm in reply to: Reel Smart Motion Blur (RSMB)

    No way around it except as you mention.

    The Pro version allows you to switch between tracking to the previous frame or next frame, allowing you to change the setting at cut points. It also has an “Auto” detection feature that attempts to do this automatically for you. So “yes”, the pro version has more features to allow you to fix the problem. Please note: the animating of the menu item of “auto” “next” and ‘prev” frame in the Pro versions needs an application that allows you to animate menu items, which Final Cut Pro does not provide.

    Pete Litwinowicz
    https://www.revisionfx.com

  • Peter Litwinowicz

    March 19, 2008 at 4:17 pm in reply to: Reelsmart OFX Linux plugin for Nuke 5

    Well, in a perfect world, when you implement an OFX plugin it would work in all host applications.

    We do not live in a perfect world. There are bugs in host apps, and unimplemented features. Just because a plugin API exists, doesn’t mean that all hosts implement all the features we need. And navigating through which features work in which host applications is quite the task. Often times we have to put in special code based on the host application to turn on and of features that are supposed to work, but don’t (or worse: cause the plugin or host to crash).

    That said, our first version of RSMB for OFX (version 3.2.1), does not work in Nuke. But our next version will work in Nuke. And the next version will work in toxik for Linux (both 32 and 64 bit) as well as WIndows. bottom line: our next version will work on Mac OS X, Windows and Linux (both 32 and 64 bit).

    Stay tuned, because the release of the next version is imminent (look for it very soon!)
    Pete
    https://www.revisionfx.com

  • Peter Litwinowicz

    March 19, 2008 at 4:17 pm in reply to: Reelsmart OFX Linux plugin for Nuke 5

    Well, in a perfect world, when you implement an OFX plugin it would work in all host applications.

    We do not live in a perfect world. There are bugs in host apps, and unimplemented features. Just because a plugin API exists, doesn’t mean that all hosts implement all the features we need. And navigating through which features work in which host applications is quite the task. Often times we have to put in special code based on the host application to turn on and of features that are supposed to work, but don’t (or worse: cause the plugin or host to crash).

    That said, our first version of RSMB for OFX (version 3.2.1), does not work in Nuke. But our next version will work in Nuke. And the next version will work in toxik for Linux (both 32 and 64 bit) as well as WIndows. bottom line: our next version will work on Mac OS X, Windows and Linux (both 32 and 64 bit).

    Stay tuned, because the release of the next version is imminent (look for it very soon!)
    Pete
    https://www.revisionfx.com

  • Peter Litwinowicz

    March 15, 2008 at 6:28 pm in reply to: can’t get Fieldskit registration key to work

    I just sent you an email:
    Actually, you purchased the render-only version of FieldsKit, which is only useful if you have a full version of FieldsKit. Sorry if our website is confusing. In your case, to successfully use FieldsKit you need the full version.

    Render only licensing is for use with After Effects’, combustion’s and Fusion’s render-only programs (aerender, AE’s watch folder mechanism, backburner and Render-Slave respectively). Note that the render-only licenses only work on projects written with a full license (so you must have at least one full license for the render-only licenses to be valid).

    (and I’ve written you via email to tell you how you can get credit for the render-only version you purchased)
    Pete
    https://www.revisionfx.com

  • Peter Litwinowicz

    March 15, 2008 at 6:28 pm in reply to: can’t get Fieldskit registration key to work

    I just sent you an email:
    Actually, you purchased the render-only version of FieldsKit, which is only useful if you have a full version of FieldsKit. Sorry if our website is confusing. In your case, to successfully use FieldsKit you need the full version.

    Render only licensing is for use with After Effects’, combustion’s and Fusion’s render-only programs (aerender, AE’s watch folder mechanism, backburner and Render-Slave respectively). Note that the render-only licenses only work on projects written with a full license (so you must have at least one full license for the render-only licenses to be valid).

    (and I’ve written you via email to tell you how you can get credit for the render-only version you purchased)
    Pete
    https://www.revisionfx.com

  • Peter Litwinowicz

    March 10, 2008 at 7:40 pm in reply to: timeremap with AE and twixtor

    I presume by “The video on the website” you are talking about the “You don’t know me” video?

    What the effects guy did was this: had the band perform the song without the audio. He then had the band do sing certain parts really fast and certain parts really slow.

    The parts that were sung really fast in “real life” (and on camera) were then time-remapped so that the lips of the band members matched the song. WHen doing that, the video was necessarily slowed down, so the rest of the body movements looked like they were moving in slow mo.

    And the parts that were sung really slowly in “real life” (and on camera) were then time-remapped to match the song. So the band’s lip movements had to be sped up in those sections, making the lips match the song, but the body movements look like fast motion.

    Make sense?
    Pete

  • Peter Litwinowicz

    March 10, 2008 at 7:40 pm in reply to: timeremap with AE and twixtor

    I presume by “The video on the website” you are talking about the “You don’t know me” video?

    What the effects guy did was this: had the band perform the song without the audio. He then had the band do sing certain parts really fast and certain parts really slow.

    The parts that were sung really fast in “real life” (and on camera) were then time-remapped so that the lips of the band members matched the song. WHen doing that, the video was necessarily slowed down, so the rest of the body movements looked like they were moving in slow mo.

    And the parts that were sung really slowly in “real life” (and on camera) were then time-remapped to match the song. So the band’s lip movements had to be sped up in those sections, making the lips match the song, but the body movements look like fast motion.

    Make sense?
    Pete

  • Peter Litwinowicz

    March 10, 2008 at 5:44 pm in reply to: timeremap with AE and twixtor

    As far as framerate is concerned: more samples are better than fewer. I would suggest shooting in 60p if that’s an option. But you should perform some tests and see if 24p will provide what you need for your situation.

    As far as working under the hood is concerned, did you find the manual that is installed with the plugins upon installation? The name of the file is TwixtorUsersManual.htm

    There is an example of a properly set up project of Twixtor “working under the hood” in the
    “Sample Projects” section with the title “Twixtor 4.5 sample projects” (not the Tutorials section, with the section titled “Twixtor Basics”) here: https://www.revisionfx.com/products/twixtor/support/#After%20Effects,%20Premiere%20Pro,%20Final%20Cut%20Pro,%20and%20Combustion

    From the manual:

    New to Twixtor 4. For After Effects Only. Handling audio and image sequence time remapping at the same time. “Can I use the host application to time remap both the image sequence and audio, but use Twixtor to perform the image calculations, complete with motion vectors?”

    The answer to this question is “yes.” However, if you want to retime both the audio and video at the same time you won’t be able to use Twixtor’s Speed% or Frame Num control to control the remapping. You’ll have to use the controls that are built in to the host application. Time controls include the “Time Remapping” and “Time Stretch” features of After Effects, constant and variable speed controls of Final Cut Pro, and the clip speed and duration settings in Premiere Pro.

    Place the material you want to be retimed into a composition (After Effects’ term) or sequence (Premiere Pro and FCP’s terms). Place Twixtor on the material and set the Time Remap Mode to Speed and then set Speed% to 100. Set the rest of Twixtor‘s Track Control and Output Control settings as appropriate. Then nest the composition or sequence (the “Child”) into another comp/sequence (the “Parent”). Then retime the Child comp/sequence from inside the Parent comp/sequence using the host’s retiming capabilities. That’s it!

    Note: When working in this way, make sure to turn off frame blending for the host application (if the host application has such a setting).

    Note to combustion users: combustion 3 doesn’t allow you to time stretch anything but footage, so this technique of remapping audio and image sequences from within combustion is not available.

    Conceptually, the hierarchy of control is the following:

    • Parent Sequence/Composition
    • Retime the child sequence inside the parent sequence or composition using the host application’s time remapping controls.
    • Child Sequence (placed inside Parent)
    • Twixtor applied to source material. Time Remap Mode set to Speed, Speed% set to 100.
    • Source material to be retimed (which itself can be another composition or sequence)

    Let us know if you have any other questions,
    Pete Litwinowicz
    https://www.revisionfx.com

  • Peter Litwinowicz

    March 10, 2008 at 5:44 pm in reply to: timeremap with AE and twixtor

    As far as framerate is concerned: more samples are better than fewer. I would suggest shooting in 60p if that’s an option. But you should perform some tests and see if 24p will provide what you need for your situation.

    As far as working under the hood is concerned, did you find the manual that is installed with the plugins upon installation? The name of the file is TwixtorUsersManual.htm

    There is an example of a properly set up project of Twixtor “working under the hood” in the
    “Sample Projects” section with the title “Twixtor 4.5 sample projects” (not the Tutorials section, with the section titled “Twixtor Basics”) here: https://www.revisionfx.com/products/twixtor/support/#After%20Effects,%20Premiere%20Pro,%20Final%20Cut%20Pro,%20and%20Combustion

    From the manual:

    New to Twixtor 4. For After Effects Only. Handling audio and image sequence time remapping at the same time. “Can I use the host application to time remap both the image sequence and audio, but use Twixtor to perform the image calculations, complete with motion vectors?”

    The answer to this question is “yes.” However, if you want to retime both the audio and video at the same time you won’t be able to use Twixtor’s Speed% or Frame Num control to control the remapping. You’ll have to use the controls that are built in to the host application. Time controls include the “Time Remapping” and “Time Stretch” features of After Effects, constant and variable speed controls of Final Cut Pro, and the clip speed and duration settings in Premiere Pro.

    Place the material you want to be retimed into a composition (After Effects’ term) or sequence (Premiere Pro and FCP’s terms). Place Twixtor on the material and set the Time Remap Mode to Speed and then set Speed% to 100. Set the rest of Twixtor‘s Track Control and Output Control settings as appropriate. Then nest the composition or sequence (the “Child”) into another comp/sequence (the “Parent”). Then retime the Child comp/sequence from inside the Parent comp/sequence using the host’s retiming capabilities. That’s it!

    Note: When working in this way, make sure to turn off frame blending for the host application (if the host application has such a setting).

    Note to combustion users: combustion 3 doesn’t allow you to time stretch anything but footage, so this technique of remapping audio and image sequences from within combustion is not available.

    Conceptually, the hierarchy of control is the following:

    • Parent Sequence/Composition
    • Retime the child sequence inside the parent sequence or composition using the host application’s time remapping controls.
    • Child Sequence (placed inside Parent)
    • Twixtor applied to source material. Time Remap Mode set to Speed, Speed% set to 100.
    • Source material to be retimed (which itself can be another composition or sequence)

    Let us know if you have any other questions,
    Pete Litwinowicz
    https://www.revisionfx.com

  • Peter Litwinowicz

    January 18, 2008 at 1:05 am in reply to: Still to Still morph in Combustion

    Todd,

    To animate the color independently per-spline as the morph transitions from one image to another you need to turn off “Use Auto Color %” for each spline and then animate the Color Amt for each spline.

    There is an explanation of this (with picture), in the RE:Flex manual, located in the Help/REVisionEffects/REFlexManual subdirectory of combustion. THere is also an example of this int the REFlexCombustionTutorial directory that’s in Help/REVisionEffects. The sample combustion workspaces in that directory are not really tutorials so much as sample workspaces set up so you can peruse them after they’ve been set up.

    Hope this helps,
    Pete LItwinowicz
    https://www.revisionfx.com

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