Peter Holt
Forum Replies Created
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Peter Holt
October 1, 2016 at 3:45 pm in reply to: Technique advice please on a project with 10,000 subtitlesThanks for the tip.
I haven’t seen that option in the SRT import menus in the Vegasaur I bought a couple of months ago.
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I have done both 1-pass and 2-pass on the same material and same render settings, and I recall that the 2-pass generates maybe 10% smaller files, but better quality.
I am not 100% sure if I changed the bitrate also; logically the file size should be purely according to bitrate, and *definitely* the output frame size (e.g. 1920×1080) does not affect the file size for a given bitrate.
Most of the time the difference is not visible but in some videos I could tell the difference in some details e.g. a moving camera shooting a piece of tarmac which has a huge amount of detail and totally maxes out the bitrate even at 100mbits/sec.
I now use 1-pass for intermediate renders and 2-pass for final ones, because anything helps to get inside the 5GB file size limit on Vimeo 😉
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That’s really funny! Yes, could well be that…
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I routinely see 1/10 of real time rendering speeds… The best I ever managed with any version (MSP11, 12, Pro 13) was 1/3 of real time and that was going 1080P to 720P 50FPS and no FX, just a render. That is with no GPU acceleration (never worked in MSP and crashes Pro 13) so just the CPU which is a 3GHz 6-core i7-970 (win7-64, GTX750). Currently I am running an intermediate render of a 7hr job which will run for 80-100hrs. This stuff just is very slow. I know a guy with Final Cut Pro (Mac OS) who says he renders at 1x real time, but then Apple tightly control the video hardware and he has a properly working coprocessor.
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At some point this morning, since the 32% progress bar point, the time left value has jumped up
https://peter-ftp.co.uk/screenshots/2016-09-26_124322.jpg
I still think it is too small. The elapsed time has also got reset.
This is a single pass render. 2-pass ones of small movies are indicated correctly, with the progress going from 0 to 100% but showing the movie twice in the preview.
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A 7hr movie, 1080P 50FPS, 50mbits/sec output bit rate, AVC. I am doing contrast, colour balance, NewblueFX lens correction, a bit of track motion (1.8 degrees of rotation because the camera wasn’t exactly straight) and hard-embedding subtitles (SRT import via Vegasaur, from a GPS track converted to SRT using a custom program) like you can see on this movie
https://vimeo.com/180135440On the next stage of the project I will start fresh, import the rendered file (probably about 100GB) and cut most of it out and add text titles as required.
I have seen this effect before many times and reported it on some other Vegas forum (there must be at least 5 Vegas forums :)).
I can confirm, looking at the preview footage, that the progress bar is correct (at 32% as I write) and the elapsed time is also right. The time left is now showing 1hr 21 mins 🙂
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OK, thank you all. Looks like the GTX750 is not going to be supported. I have disabled GPU acceleration throughout; Pro 13 doesn’t work otherwise.
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Different people have different requirements and preferred workflows. I use the Sony for aviation videos – some here
https://vimeo.com/user8026275/videos
with this one
https://vimeo.com/178217220
being the most complex I have attempted so far, with a GPS track converted into SRT subtitles, imported with Vegasaur, etc. To you guys this is trivial stuff 🙂 but I find the learning curve to be steep.
The Sony was chosen over the Go-Pro for
– much better aerodynamics (much smaller frontal area)
– stabilisation
– smaller angle of view – about 120 degrees – so much less distortion to deal with in the video editor (NewblueFX Lens Correction)
– better image quality, arguably, according to reviews of both
The complete thing is described here
https://www.euroga.org/forums/website/5534-sony-fdr-x1000v-good-for-flying-movies?page=3#post_107006
As you can see, I could in fact access the USB without opening the waterproof housing, had I included a waterproof connector between the housing and the battery pack…
I prefer WIFI transfer because it avoids opening the waterproof housing, and the fact that 100GB takes all night doesn’t matter. Others think this is crazy 🙂
Based on the general view here it is desirable to combine the 4GB chunks before Vegas and there are several tools, one of which is Sony’s Play Memories Home which I am not told doesn’t need the camera connected and can input files from the PC.
However on some projects like the last URL above where I am doing an intermediate render to get the GPS subtitles in, the 4GB breaks get removed anyway…Some contents or functionalities here are not available due to your cookie preferences!This happens because the functionality/content marked as “Vimeo framework” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.
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OK… there is some detail involved here.
The problem with having a split in the event on the timeline (apologies if I am using the wrong terminology; I never did a Vegas course and probably should) is that it breaks the speed-up method which involves horizontal compression. Only the piece of the event whose end is being dragged gets compressed. One has to do all pieces individually. Or render and re-import.
Regarding the velocity profile, I think I can see how it can be used. Uncheck Loop for each event, apply the VP, and render just the bit you need.
Regards the Sony FDR-1000V software, there is indeed a program called Playmemories Home which runs on a PC (or a windows laptop, etc) which will import from a USB-connected camera and apparently generate a single mp4 file even if the camera recorded in 4GB chunks onto its SD card. This means two things: the camera has to be USB-connected (which means removing it from its waterproof housing – not always desirable, because it “wastes” a silica gel moisture absorbing pad) and you need to carry a windows computer. Apart from the foregoing, there is WIFI but the only target devices for that are android and IOS. Sony bizzarely blocked the WIFI from being usable with a normal computer. And with Android and IOS you have storage space issues…
I don’t think there is a USB driver for the FDR-1000V which would make it visible in Vegas, but even if there was it would not avoid the two issues above, *plus* the computer would need to be running Vegas, and if you are travelling you will be using a windows tablet or a laptop, so you need to license two Vegas installations…
Anyway I have multiple options here. Probably the best is to investigate using Handbrake to merge the 4GB chunks with the minimum loss.
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John – if you can find software which losslessly merges the 4GB AVC chunks, that would be very interesting. I have not found anything from Sony.
I am pretty sure Handbrake can do it but working out how exactly to configure it for lossless conversion is nontrivial. One can get pretty close of course by selecting a silly output bit rate.