Forum Replies Created

  • Paul Jose

    August 1, 2017 at 7:47 pm in reply to: Donut roll inward

    A friend helped me out!
    Create a sweep around a circle (try and make it the same size of the “donut” shape. Apply the surface deformer to your “donut”. Hit initialize.
    Animate the sweep nurb rotation in Details in the Object tab.

  • Paul Jose

    August 1, 2017 at 2:11 pm in reply to: Donut roll inward

    The start shape is a donut and the end shape is also a donut. It’s of the same sizes. Just need the donut to roll inward.
    I don’t know how to explain this accurately. But if I had a hollow horizontal cylinder and I rotate the cylinder about its central axis. I will have a rolling cylinder. Now if I were to deform the cylinder to bend and make the start of the cylinder joined to the end of the cylinder then I’d have the effect I want. But what I have currently is an object of donut shape. And I don’t know how to proceed.

  • Paul Jose

    August 1, 2017 at 8:54 am in reply to: Donut roll inward

    I need to roll this donut like shape inward. If i was to use a defirmer which one should i use? Kinda noob xD
    Screenshot link: https://f1.creativecow.net/11554/donut-roll

  • Paul Jose

    December 27, 2015 at 7:33 am in reply to: Water Particle Simulation

    That part is okay. I know how to do it. But i have no clue as to how to use cinema 4d to give me the effect in the trailer. Some parameters or some other help would be really appreciated. I just dont know how to manipulate the particle settings according to my needs.

  • Paul Jose

    December 24, 2015 at 3:10 pm in reply to: Particle Emitter Problem

    Thank you so much for the quick reply. Appreciate it!

  • Paul Jose

    November 23, 2014 at 11:23 am in reply to: Extrdue spline mask…

    Thnx a lot Brian… i am just getting started with Cinema 4D… Thnx for ur input…

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