Forum Replies Created
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Paul Davies
July 20, 2018 at 4:35 am in reply to: Grouped object containing hair in an Emitter – problems with too much or no dynamics.That does look good – I guess I would like to make the hair look as good as possible, so making it flat like in your previous file won’t really be able to render in a photorealistic fashion would it? I feel like the guides need to be restricted to a spline (splineguide plugin maybe) and then use that spline to control a cage like you are suggesting. I haven’t had a chance to work on it the last day or two – i did a turntable render to show the model off and hopefully the falling troll will be the next step.
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Paul Davies
July 18, 2018 at 10:54 pm in reply to: Grouped object containing hair in an Emitter – problems with too much or no dynamics.Have you seen this tutorial by Chris Schmidt? When i saw it i thought maybe it would work?
Maybe if there is an object like Chris’s chains or a few sort of stiff chains in a similar shape to the hair, then they would frm a loose cage for objects to hit. It seems a bit of overkill though.
I just downloaded your file and looking now.
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I have issues with the reflectance channel with my laptop too, i’m assuming my graphics card is the culprit.
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Paul Davies
July 18, 2018 at 5:30 am in reply to: Grouped object containing hair in an Emitter – problems with too much or no dynamics.Hmm, I was wondering whether it would work to have a joint chain out the top of the head along a spline and constrain the hair to that? Then i’m guessing the joint chain would interact with the other dynamic objects normally? and if the hair is following the joints, maybe it will just look like its interacting with other objects.
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Paul Davies
July 17, 2018 at 11:23 pm in reply to: Grouped object containing hair in an Emitter – problems with too much or no dynamics.Hi Brian, I’m still have trouble with the hair – i think it;s because i brushed it to a specific shape and set as dynamics. But i don’t see why that would mean it wouldn’t move at all after that.
im attempting to use the upload file button here…
(i dont know how this website works, it has an upload button and then sends me out of the thread, so iv’e tried posting the same thing twice but not sure where it is popping up…. doh!here’s a link to the file – maybe that will work. 12554_trollfall.c4d.zip
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Paul Davies
July 17, 2018 at 11:02 pm in reply to: Grouped object containing hair in an Emitter – problems with too much or no dynamics.Wow, thanks for that! I will put the heirarchy the same way and give it a shot.
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Paul Davies
July 17, 2018 at 3:58 am in reply to: Grouped object containing hair in an Emitter – problems with too much or no dynamics.Hi Brian,
The parts are Emitter_Null (with tag)_troll,eyes,irises,plate,hair object.
the troll is in a null, body is separate to a plate i used to make the hair object, eyes have two parts to them.
All inside the null with the dynamic tag on the null.I have brushed the hair and arranged it the way i want (standing up like trolls hair) and was hoping it would go wavy as it fell through the air and hit other objects. But it currently goes stiff as a board. and also goes through the floor.
Cheers
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Hi, i tried to make a script like the suggestion above, but it doesn’t seem to record things like moving layers? I put a spline into a loft and made it editable and it handled that fine, except for the spline being put into a loft bit.
The reason i wanted to make a script is because i have imported ALOT of vector paths from illustrator and want to make the splines into poly’s as quickly as possible rather than going to each one and putting them in lofts and making them editable.
Any help would be mucho appreciated.